Editing
Star Wars: Legion/Tactics/Clones
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Wookiee Chieftain==== (100 pts.) "RRRRAAAAARAARARRAARRAR!!" <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Command Upgrades (x1 Slot)''' ''Aggressive Tactics'' (15 pts.) - After issuing orders, give 1 surge token to up to 4 friendly units with a face-up order token. Just bear in mind that he has to be the nominated commander to do this, and it's rather expensive. If you're going to lean on him for issuing orders, absolutely take this. Otherwise... pass. ''Commanding Presence'' (5 pts.) - When issuing orders, you can issue orders at range 1-4. Generally not all that useful unless you know you're doing a Disarray mission, or expect your forces to wind up spread out. ''Esteemed Leader'' (5 pts.) - Friendly trooper units at range 1 gain Guardian 1 when the Chieftain is defending. This can help your valuable Chieftain stay alive, and it stacks with Obi-Wan's Guardian 3 for a mighty Guardian 4... ''Improvised Orders'' (5 pts.) - Once per turn, you may exhaust this card after drawing a token from the order pool to draw a second one and choose between the two. Not terrible but there are better options. ''Strict Orders'' (5 pts.) - Guarantees a trooper unit with a face up order token can remove a suppression when they activate, rather than leaving it to chance. It's ok if you are facing an army that does a lot of suppression. But if you aren't, or you're going Wookiee-heavy (all Wookiees except Chewie have Indomitable), probably pass. ''Vigilance'' (5 pts.) - during the End Phase, nominate two Corps units or one of any other unit- the chosen unit(s) can carry over one dodge token into the next round. A great upgrade, especially if you brought a Jedi too... '''Training Upgrades (x2 Slot)''' ''Duck and Cover'' (4 pts.) - You can intentionally gain 1 Suppression while being shot at, for cover. Not a terrible choice, especially considering he has Indomitable to get rid of the tokens later. ''Endurance'' (6 pts.) - At the end of your activation, remove 1 Suppression for free. Normally a decent upgrade, but he has Indomitable, meaning it's pretty easy for him to get rid of suppression. Between that and the cost of this upgrade, generally it should be a pass. ''Hunter'' (6 pts.) - When attacking a wounded trooper unit, get 1 free aim token. Go character hunting and it nets you a free aim for Duelist. Not a bad choice. ''Offensive Push'' (4 pts.) - Exhaust to gain '''Tactical 1''' (gain a free aim token when making a move). You want Aim tokens for Duelist, so you probably want this. ''Overwatch'' (4 pts.) - Gain Sentinel, making your standby range 1-3. He's a melee-oriented unit and Standby is not really what you want him doing. ''Seize The Initiative'' (5 pts.) - Single use. Commanders or Operatives only. Expend to issue an order to yourself. Practically a must have, especially if you plan on using his command cards. ''Situational Awareness'' (2 pts.) - You gain Outmaneuver, meaning you may spend dodge tokens to cancel crits. It's cheap and it helps keep your relatively fragile melee monster alive. ''Tenacity'' (4 pts.) - When making a melee attack while you are wounded, gain 1 red attack die. This is always a good choice on melee units and Wookiees do love melee.... '''Gear Upgrades (x1 Slots)''' ''Electrobinoculars'' (8 pts.) - Gain the ability to spend an action to give another friendly unit at range 1 an Aim token. You don't want this guy wasting actions giving aims to other units, you want him ripping people's arms off. ''Emergency Stims'' (10 pts.) - When you would suffer wounds, prevent up to 2 of them, then suffer the same amount you absorbed with this card at the end of your next activation. Lets a unit (hopefully) survive to shoot one more time. ''Environmental Gear'' (2 pts.) - Gain '''Unhindered''', allowing you to ignore difficult terrain. He's got Scale, so this is useless. ''Grappling Hooks'' (1 pts.) - Gain '''Expert Climber''', allowing you to clamber without rolling dice or taking wounds. He's got Scale, so this is useless. ''Recon Intel'' (2 pts.) - Gain '''Scout 1''', allowing you to make a speed-1 move after you deploy. It's cheap and it gets you ever so slightly closer to melee. ''Targeting Scopes'' (4 pts.) - Gain '''Precise 1''', allowing you to re-roll 3 dice when you spend an aim token. Not terrible considering all the black and white dice he throws. ''Ascension Cables'' (4 pts) - Exhaust, and until the end of your activation, you gain Scale. He already has Scale built in. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> '''''Note: These commands are technically generic and available to any commander, but their wording makes them only useful when a Wookiee commander (the Chieftain, Chewbacca, or a Wookiee unit that has been promoted) are actually issuing orders. However, this would also include shenanigans like a Wookiee commander issuing an order to itself (such as while using Seize the Initiative).''''' 1 Pip: Grroooogrrraaaawrrrrrrrmph - [1 Special Forces or Support unit] When a friendly unit is issued an order by a Wookiee commander, if it's wounded or has lost a model, it gains 1 aim, 1 dodge, and 1 surge token. Gives a nice quick boost as long as you're issuing to a unit that's already been hurt. This would be a really good one to use when Chewie or the Chieftain used a Seize the Initiative to get an order token... 2 Pip: Mrowgh Ghrrmrowrig- [2 Troopers] Each friendly Wookiee trooper unit that is issued an order by a Wookiee Commander gains '''Agile 1'''. Gives a little defensive boost to your Wookiees as they trundle forward into assault. Stacks with the Agile 1 that the Chieftain already has for a potential 4 dodge tokens in one turn... 3 Pip: YHWARGGHHHHHHHHH!- [3 Troopers] Each friendly Wookiee trooper unit that is issued an order by a Wookiee commander gains '''Demoralize 1'''. Nothing too exciting, your Wooks will dish out suppression like a scary Sith Lord using the Fear upgrade. It's a little underwhelming for a 3-pip but it is technically generic (although ideally the Chieftain or Chewie will be using it), and it combines with other effects (like the aforementioned Seize the Initiative). You may want to use a different card if you're facing armies that don't care about suppression, like Commander Vader or Separatists. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> The Wookiee Chieftain is pretty similar to Chewbacca, which really shouldn't be surprising. He comes with 7 wounds, 2 courage, white defense, and surge on both offense and defense. He also comes with a slew of keywords: '''Agile 1''' (he gains a free Dodge token when he makes a standard move), '''Charge''', '''Duelist''' (if he spends an Aim while in melee he also gains '''Pierce 1''' for that attack; and when he spends a dodge while in melee he likewise gains '''Immune: Pierce'''), '''Indomitable''' (use red dice instead of white to rally), and '''Scale''' (ignore difficult terrain while moving; free clamber at start or end of each move; and never have to make the damage roll while clambering). For melee he does 2 of each color die with an "ancestral weapon"; he can shoot a bowcaster at range 1-3 with 4 black and Impact 1, Pierce 1. Basically, he's a bigger risk/reward option than Chewie- Chewie should reliably do 3-4 hits per melee attack while the Chieftain should reliably do 2-3 but could do up to 5-6. This guy is basically your go-to when you want to field a Kashyyyk-oriented army full of rampaging Wookiees backed up by some clones. The command cards make your Wookiees better (especially the 1 and 2 pip, but the 3 can have its uses). Where Chewbacca is kind of a slow burn glass cannon, this guy is a glass cannon who's ready to rock right out of the gate. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information