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=====Force & Destiny===== *'''Much To Learn (Consular)''' - Share a talent of yours with one of your allies for the rest of an encounter, ranks included (aside from Signature Abilities, obviously). Upgrades increase the number of allies affected and allow sharing of Improved/Supreme talents, which could lead to shenanigans like the entire party busting out Force powers as maneuvers or casually deflecting small arms fire. *'''Unmatched Negotiation (Counsular)''' - Downgrades the difficulty of all conversation checks in a round to remove the worst of the dice, adding more rounds with more upgrades. A pretty steep investment, but if everything is riding on one particular deal... *'''Fated Duel (Guardian)''' - "This one is Mine" that applies in personal combat. You lock a chosen opponent into a challenge where only the two of you can strike at each other. Good for a Guardian who has specialized as a Tank with the Soresu Form and heavy armour as it gives you the time to pin down a difficult opponent while your team mops up the easy enemies. *'''Unmatched Heroism (Guardian)''' - A bodyguard action combined with a series of Force Jumps. You can interpose yourself between allies and incoming attacks as an incidental, regardless of your relative positions and regardless of how often it happens. This lasts for several rounds as you leap around combat ''out of turn'' soaking up all the damage intended for your team mates. *'''Prophecy (Mystic)''' - Predict a single event, which is nice, but then you can spend a Destiny Point to ''make'' it happen when you choose. Starts out just about you, but can be improved to be about anyone listening, add boosts and remove setbacks to making the prophecy come true, or spend another point to make it happen ''again''. *'''Unmatched Destiny (Mystic)''' - Don't like your roll on a Force power? Roll it again! Or up to two of the dice, anyway. Boosts let you roll additional dice, use it more times per session, or multiply the total force points generated. About the only drawback is that you double whatever Conflict is generated by the check. *'''My City (Sentinel)''' - You know every street, rat, and crack house in town. Suffer stain to learn/recall the location of any person, group, or establishment in town, or other valuable details. *'''Unmatched Vigilance (Sentinel)''' - Ignore initiative results and choose the turn order for the first round of combat. [[Just As Planned]]. You go back to the regular initiative order afterwards however. *'''Unexpected Demise (Seeker)''' - You can forgo your maneuvers to gain an automatic "Triumph" on your next few combat actions. In addition, whenever you cause a critical hit on a Rival-level NPC ''(which you are going to do due to the Triumph)'' they simply drop out of the fight. Not as hilarious as "Last One Standing" but definitely has its place in fights against stronger opponents when the guaranteed Triumph can come in handy. *'''Unmatched Pursuit (Seeker)''' - A more immediate form of tracking which is quite situational. You designate a target within range, and you can get out of sequence maneuvers to stop them getting away from you. So whenever they move away, you move with them. Problem is, most unfriendly NPCs are generally going to charge you, with those attempting to get away doing so for narrative reasons rather than any sense of self preservation. Otherwise if they get away from you, just find their trail and do it the old fashioned way. *'''Deadly Reputation (Warrior)''' - Essentially gives the character the Adversary talent. Then it starts adding setback dice, gives it to those around you and upgrades combat checks a *second* time. Combine with a reactive or tank character for a really entertaining slaughter. *'''Unmatched Ferocity (Warrior)''' - Allows you to make a melee attack after a successful attack as an incidental, upgrading the difficulty by one. Later talents let you change the skill to brawl or lightsaber, or reduce conflict added (Each attack costs 1 conflict, 4 strain) or the strain costs. The tree can reduce it to 1 strain/conflict, or 3 strain, but there are easier ways to lay attack swarms on a character - like Vaapad or Ataru.
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