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==Soulbound== Stormcast Eternals naturally were a playable species from the get-go in [[Age of Sigmar Roleplay]]. Unusually, though, they are technically distinct from the Soulbound adventurers who make up the other playable species - Stormcast Eternals are already spiritually bound to [[Sigmar]] himself, and as such can't undergo the soul-melding Rite of [[Binding]] that creates a normal Soulbound adventurer... who, in turn, can never become a Stormcast Eternal themselves. For this reason, Stormcast Eternals are always, in a sense, outsiders to the adventuring parties of Soulbound (or "bindings" as they are known) - they are allies who join the Binding for their own reasons (or, more likely, are ordered to join) and this can leads to a certain amount of distrust. But not always. For every Stormcast Eternal who wonders why such "great heroes" weren't simply made into Stormcast Eternals, there is another who embraces their similar-yet-different allies with open arms, content to trust Sigmar's judgment and admiring heroism no matter the form it takes. The ''Champions of Order'' supplement includes the following stormhosts for a Stormcast hero to hail from: *'''Hammers of Sigmar:''' Naturally, the posterboys of the Stormcast are frequently assigned to aid a band of Soulbound in overcoming particular trials that would otherwise trouble them. They are also incredibly stubborn, incapable of yielding. Heroes of the Hammers of Sigmar have been reforged additional times, considering how they were among the first stormcast to have been made. In addition, if they are reduced to 0 toughness, they and nearby allies add extra die equal to the hero's Determination to all attacks, which is doubled when the hero is mortally wounded. *'''Hallowed Knights:''' Being the most devout of the Stormcast, the Hallowed Knights constantly seek to test their faith against the most grueling of trials. Though their insistence to emulate their god-king irks other Soulbound, their dedication to withstanding any manner of trial earns the undying support of their companions and other peoples they help. Heroes of the Hallowed Knights know a single miracle (either universal or of Sigmar) that they can use despite not having the Devoted talent, though the talent is now available to all archetypes. *'''Celestial Vindicators:''' Being a very violent and vengeful Stormhost means that they do not often find themselves assigned to join the Soulbound on any adventures. However, those that do join tend to cage up their simmering anger, often to the point where they can explode into a bloodthirsty rage once in combat. Heroes of the Celestial Vindicators must select one type of enemy to hate - they deal +1 damage to enemies of that type. In addition, the Old Enemy talent is now available to all archetypes, but it must be against the enemy they chose to hate. *'''Anvils of the Heldenhammer:''' This Stormhost are often made of ancient heroes legendary warriors plucked from the realm of Shyish, much to Nagash's ire and to the frequent curiosity of the Soulbound they fight alongside (who tend to think that these guys are reincarnations of ancient ancestors or something). Because of this ever-present threat, these Stormcast are more than a little open-minded and seek to avoid dying if they can help it. Heroes of the Anvils of the Heldenhammer ignore the stunned condition that being mortally wounded entails and have an easier time dealing with Death tests. However, if they fail a Death test even once, they die immediately as the skelepope gobbles their soul up again. *'''Knights Excelsior:''' This Stormhost excels at the application of total warfare, seeking the utter decimation of the enemy by throwing absolutely everything at them. This also means that they adopt a very myopic viewpoint of things, viewing others as either good or evil with very little middle-ground, and even those Stormcast that join Soulbound have been known to hold their mortal allies to such high standards that they may even execute those allies that fall short. Heroes of the Knights Excelsior that undertake any endeavor or action to reduce Doom reduces it by an additional 2. However, they suffer a serious disadvantage on Guile or Intuition checks when dealing with a particularly shady individual and may in fact outright refuse to deal with such folks. *'''Celestial Warbringers:''' Due to the vast Sacrosanct chambers of this Stormhost, they are more adept at reading particular omens, often allowing them to predict when their deaths may come. Many of them are brought to the Aqshian city of Brightspear, where they clash with the forces of Tzeentch. These troubles often see them join hands with Soulbound looking to make a difference in the war effort. Heroes of the Celestial Warbringers can predict if a day will not spell their doom. Doing so improves their melee and accuracy by one step for the day. However, if they are mortally wounded, they will fear that the portents went awry, and Death tests become more difficult. As of ''Era of the Beast'', there are also special backgrounds only available to the Draconith due to their unique origins rather than the chambers. *'''Starborn Clutch:''' The most familiar case, these are the Draconith who were raised by the Slann in special trans-dimensional spaces. Being raised by the super star-frogs and their Lizardmen, these Draconith tend to be the ones most aware of the Great Plan and of all sorts of academic knowledge, but this comes at the cost of their utter naivete in regard to more practical knowledge. Draconith of a Starborn Clutch are given +2 XP to use for training on the Arcana and Channeling skills. *'''Realmborn Clutch:''' Some Draconith that survived that fateful war with Kragnos went with Karazai the Scarred and hid within the Realm of Beasts, seeking to strengthen themselves and their future generations. This sort of upbringing has made them savage and impulsive, following the strongest heroes and hunting down the forces of Destruction. Draconith of a Realmborn Clutch are given +2 XP to use for training on the Weapon Skill and Might skills. Stormcast Eternals have access to the following archetypes in the corebook: '''Knight-Azyros''', '''Knight-Incantor''', '''Knight-Questor''', '''Knight-Venator'''. The ''Champions of Order'' splatbook adds the '''Knight-Zephyros''' as an Archetype. The ''Era of the Beast'' splat introduces the '''Knight-Judicator''', '''Knight-Relictor''', and '''Knight-Vexillor''' Archetypes, but this book also introduces the '''Errant Draconith''' as a Draconith-exclusive Archetype.
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