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===Heavy=== {{topquote|Some people think they can outsmart me. Maybe… Maybe… I've yet to meet one who can outsmart '''bullet'''.|Heavy reflecting on his percieved lack of brains. Which he doesn't lack at all.}} '''Heavy''', also known as '''Misha''', '''The Pootis Man''', '''The Baby-Fighter''', '''Mr. "I give my weapons names"''', '''Hoovy''' or '''The entire Russian block''' is a large, built-like-a-bear, living weapon of mass destruction and an avid sandvich(sic) connoisseur. Hailing from an unknown part of Russia, he at some point earned a PHD in Russian literature, before he got a job as an artillery man to get enough money to feed his family, who were stuck in the mountains chasing bears. GIANT bears. That's the wholesome part of Heavy. The psychotic part of him comes in the form of his ''genuine'' love and care for his guns, which thankfully comes only second to his family. Him and Sasha are considered the face/mascot of TF2 as whole, the two being promoted a lot in ads and official art. Heavy in game is a slowpoke. He's a ''Tank'' and excels in Defense, mild-support, halting the enemy team, and considerable damage-dealing. With Pyro and Sniper’s Uzi, he shares one of the only automatic weapons in the game, which is the most powerful: The Minigun. A god-send for anyone who knows how to properly rev it up and time his shots. While Heavy uses a shotgun as a secondary, he's also gifted with the third most practical source of health in the entire game: ''The Almighty Sandvich''. He has the most health of the entire bunch, and serves as a literal wall of flesh and guns for anyone who crosses his path. He has one small issue, though… He is Way. Too. '''Fat.''' Heavy is HUGE. Meaning in a game that rewards good aim, he's massive, moving, shouting target. If a Heavy shows up on his own in the middle of a battle without proper support, he becomes everyone's main priority and dies appropriately seconds later. He's oftentimes the victim of Sniper's headshots, Spy's backstabs, Engie's sentry, Pyro's fire and airblasting, Demo's explosives, Soldier's Direct Hit, and Scout's general mosquito-like attitude. Heavy NEEDS team support to be effective. He can only take care of a target at a time, and requires that the enemy team is distracted enough for them not to take him together. So, ironically, Heavy is arguably one of the most experience reliant classes, despite initially seeming to be a good beginner class. Playing as Heavy really requires you to understand the layout of maps and how to maximize every drop of survivability from pickups. Due to this, a good Heavy can pubstomp casual servers, but he struggles hard in competitive due to him being considered a '''Specialist''', built for long defenses but not as good at pushing. <u>Pros</u>: * Fuckhuge health pool, easily the highest of the playable classes when overhealed. * Strong damage output on the minigun, particularly if you know when to rev it up. If ubercharged, you're a poorly-coordinated enemy team's worst nightmare, as you can easily rip through sentry nests and enemy teams for the duration of the uber. * The Sandvich lets you take a bit of heat off the Medic or keep yourself alive in a pinch. * Your presence in a fight can take the heat away from other friendly combat classes; since Heavy's a massive damage sponge even without a Medic, people will tend to shoot at you over your allies. <u>Cons</u>: * You're a big target, so expect everyone to be gunning for you when you show up. You ''will'' need a Medic at your back and maybe a couple others flanking you if you don't want to be shanked, sniped, or shoved via explosion/airblast to your doom. * You're slow, so expect to lag behind the team on assaults. * Your main gun needs to rev up before firing, so sudden enemy ambushes can tear through your health before you can react. God help you if a Backburner Pyro or regular Spy gets the drop on your ass. * You're not immune to airblasts, and your lack of mobility means you're much more likely to suffer or outright die if a Pyro airblasts you away from a point. ====Fat Scout/Shotgun Heavy==== {{topquote|I have seen other team, he is us! But itty bitty.|Red Fat Scout talking about Blu Scout}} What happens when a Heavy trades his sandwich for a shotgun? Well you get the Fat Scout. The Fat Scout is actually surprisingly powerful (in casual mode, don't get any ideas competitive players) because most enemies when they see a Heavy they expect a slow lumbering target they can easily avoid, but now Fat Scout, free from the constraints of his minigun slowing him down is a fast (for a Heavy) offensive fighter who can chase down Soldiers, Demomen and those pesky Spies. It's still kind of a meme subclass though since you're still a relatively easy target to hit compared to an actual Scout. <u>Pros</u>: * No (or less) minigun use means that you can move without it's rev speed penalty. * Enemies will underestimate how fast a heavy can be, especially with the Gloves of Running Urgently. * Shotguns are still powerful, ask the Engineer mains, you can still point blank kill most classes quickly. <u>Cons</u>: *Requires good single target aim with the shotgun, which if you spend most of your time playing as standard Heavy you'll have developed less since Heavies require tracking skill instead. * Minigun damage is still way higher. * Reloading time can be your downfall. * No sandwich.
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