Editing
The 9th Age
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Daemon Legions (Daemons Of Chaos)== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand"to see a summarized version of the changes to Daemon lore. <div class="mw-collapsible-content"> Chaos got more changes than anyone to their lore, so buckle up. Due to the overlap of Chaos lore, further relevant information may be found in the Warriors Of The Dark Gods entry and to combat article bloat info will mostly be stated once in whichever entry it is more relevant. Fans of these armies are recommended to read both. *Daemons no longer have [[N'kari|ran'dom]] [[Ku'Gath|apos'troph'es]] [[Aetaos'Rau'Keres|'in]] [[Amon 'Chakai|thei'r]] [[Be'lakor|n'ames]]. * The Warp/Realm Of Chaos=Hell, or Hells. There's seven circles, just like Dante's Inferno although the details are quite different. There's no timefuckery, although past/present/future can be viewed. * All non-mortal things are called Supernals, which are either gods or lesser beings that usually serve a god. There is no distinction between "Chaos" and "Order" other than intent, [[Archaon|meaning that finding out the divine is just another kind of magic is not a mindfucking revelation]], and its considered a sign of the times just how common Daemons are getting, with organizations outside of sanctioned religions dedicated to studying/fighting them (think Witchers). Chaos is naturally a type of intent, but not the only evil nor is it even responsible for most evil with the influence of Chaos scaled back compared to Warhammer. Daemons are the Supernals who serve the Dark Gods, the Dark Gods are the Dukes of an entity named Father Chaos, and together the Legions of Father Chaos represent everything on the other side of the "Veil" which separates Chaos from the mortal world (which is presumably the realm of Order). Father Chaos has an opposite, Mother Cosmos, who is believed in as a literal goddess by those who fight Daemons exclusively (seems a logical conclusion since Father Chaos is real, and there's no [[Be'lakor|lying assholes claiming there's no Order Gods]]). * Supernals only have free will so much as no stronger Supernal has given them an order; they are compelled to serve any superior who barks orders at them, unless they are already in the service of a specific Dark God (willingly or by recruitment), with the servants of Father Chaos automatically outranking anyone. While conscription by a Dark God empowers Daemons, or the Father empowers further those already serving a Dark God, it comes at the cost of choice and free will. All Daemons serving the same Dark God are linked to each other, and the shock of a true permanent death is felt throughout the Hells. Mortals can become Supernals either as direct gifts from Dark Gods or by entangling into the high stakes rat race of Daemonic economics and politics, the former usually as a Warrior and the latter as a Conjurer (who does not need to be magically inclined, though it obviously helps). * Chaos was rarely seen in the world until the seventh age and in the eighth age was beaten back rather than ending the world ([[End Times|GEE, I WONDER WHAT THAT MEANS]]). Despite this there are (Lizardmen) temple reliefs showing Daemons at war with them, and they were involved in the histories of most factions in some way. * As stated, one does not need to be a wizard to summon Daemons. They can manifest anywhere the Veil is weak and there is death of a creature capable of “fear, awe, and madness” which forms the energy they need for their spirit to pass through. The better the being (educated, powerful, noble) the more satisfying the manifestation is to the Daemon and thus the more powerful the Daemon willing to manifest. Their physical form is made up of whatever raw material is around, but sulfur is necessary and a consistent part of the makeup of their bodies; sulfur is like their water, death is like their food. An invocation, the intent rather than any specific magic words or ritual, is simply an invitation drawing the attention of Daemons but due to the simplification of Daemon summoning even an event like an earthquake or flood can summon Daemons. They remain until the death energy that summoned them dissipates, with further sacrifice renewing them (some Daemons seem too stupid to sustain themselves, others cleverly use mundane mortal murder like executions of criminals). Daemon armies require an army of sacrifices to summon in the first place, and must continue to kill entire armies to maintain themselves; as a result true Daemon invasions are rare and short, but can occur without any cult aid when any mortal factions are at war. Daemons can manifest with very little need for death beyond the first sacrifice utilizing Possession in a willing or unwilling host, and can even lurk in a mortal without their knowledge. Most importantly, T9A Daemons can be permanently killed although the methods are very rare. Some Daemons come to appreciate the sense of free will that comes from being temporarily severed from Chaos, and attempt to live as mortals or even oppose Chaos and join the side of Order. * There are seven Dark Gods. They represent the seven deadly sins (no, there is no Christianity or other Abrahamic faiths). Rather than four nigh-omnipotent beings desiring and advancing the end of all things, they are more like Fey assholes that fuck with the world for lulz while Father Chaos manipulates them into generalized destruction so he can "be one with Mother Cosmos" (so he wants to fuck the T9A Earth apparently). The nearest comparison is [[The Elder Scrolls|Daedra]] ruled by [[Castlevania]] Dracula. The Dark Gods each focus on positives in mortal existence, tempting and subverting them to a wicked form (for example Sugulag AKA Greed might warp Dwarvish civic duties and industriousness into a [[Shadowrun|dystopia ruled by corrupt elite.]]). Some are hinted to have once been mortals, others as Daemon creations of Father Chaos. The lore treats them less as Lovecraftian eldritch invading monsters from the Id (points if you get that reference) and more of a pantheon of gods. * Chaos doesn't seek to destroy the material realm so much as, in the words of a Daemon Prince, "end its order". They indulge their portfolios, but generally don't want to bring an end to all things and as a result are much more involved in the local politics of regions rather than just wanting waves of Chaos Warriors, Beastmen, and Daemons to destroy a civilization once Cults weaken it from within like in Warhammer (although just like the servants they lead into self-destructive paths, the nature of Chaos is one without restraint so the most innocent of Chaos-allied situations ends up a complete wasteland of Daemon cults fighting over what was once a city before Father Chaos steps in and wipes out all survivors among Supernatural and mortal alike). Random Daemon armies still rampage for unknown reasons, but they are rare. Similarly, Daemons don’t always offer Faustian bargains because they’re assholes; sometimes its simply the only end they comprehend, or their only desire to any means. Envy may have you and your neighbor robbed because you asked for them to be brought down to your level, but it also raises up those who did the stealing to the same level as well since that's how Envy operates. Sloth grants knowledge of whatever you want while taking away the desire to do anything with the knowledge, because that’s how they themselves are. Pride, Lust, and Greed just lead you to the natural conclusions of your desires by giving you the means to your ends, the actions and initial invitation being no fault but your own. Rather than the [[Glottkin|mustache-twirling villains chortling about how much they love killin' in the name of Chaos ever since some deadparents origin]] in Warhammer (at least in the later lore), T9A represents more of a Greek tragedy side of Chaos where thanks to some poor choices they are sent into a domino-fall of misfortune all brought about by their own stupidity (like older Warhammer lore) while the audience (and Nukuja) simply watches. * Chaos Gods in Warhammer were very obviously evil, technically being made up of all emotions and motivations but most people being stupid and terrible meant that there is only drops of good buried under constant overwhelming evil; metaphorically, Warhammer Chaos is grey morality but is visually so black that nobody can tell the difference. Dark Gods are just as good and evil, but the good doesn’t get buried under the evil so much as the good resulting in the evil, like water and droplets of oil refusing to mix with one sitting on top of the other. The good of the Dark Gods tempts the masses, the evil giving a pathway to greater power for the few and being the road that same few will take the masses down with them as sacrifices (both figuratively and literally). For example, Khorne tempts warriors into RIPANDTEAR berserker “might makes right” assholes right out of the gate, but Vanadra tempts any being into her service by making them into a warrior, believing themselves to be an avenging [[Paladin]] who ends up destroying an increasing roster of people who "wronged" them in some way until there's nobody left. ** The leader of the Dark Gods is a single presence called ‘’’“Father Chaos”’’’, and it is only by his will that they unite. He is as Chaos to them as Chaos is to a mortal. He somehow interacted with the Titans before the other Dark Gods existed, and Chaos cultists believe all souls originate from him and will eventually return to him. His actual stated goal is to "tear away the Veil separating him from Mother Cosmos" and "despoil her". Take it as a metaphor or literal as you will. ** ‘’’Savar The Fallen Star’’’: Pride (Khorne + Slaanesh). Seeks to conquer and defeat the most impressive enemies for his own glory, dismissing the weak as unworthy of attention. His Daemon colors are regal blues and purples with symbols of stars, crowns, and heraldry. His Herald is white and wears a crown. His mortal followers are those who feel entitled to more than their station grants, and his path is that of ignorant self-destruction. They are given the ability to elevate themselves and ignore the unworthy, making Savar a god of tyranny over the weak. He tempts the unrecognized, jealous, and ignored who (believe themselves to) possess positive attributes. Savar’s given origin was as a god-king of the mortal world who attempted to enforce his rule over the others (so Savar is possibly another blatant refutation of Age Of Sigmar), and was cast out of their pantheon only to join Chaos instead. He isn’t actually picky about whether or not his followers actually possess positive attributes, instead considering those who praise him as deserving of power and majesty. Those who truly are skilled are converted to him using shame and frustration to lure them into a path of arrogance and selfishness. ** ‘’’Kuulima The Lady Of Flies’’’: <strike>Communism</strike> Envy, Nurgle minus the durability. Kuulima minions default to green but in truth they have no consistent color, or even form, as they are described as taking on the form and colors of those who they deceive. Her Herald is similarly without a defined form, its presence heralded by an eclipse and blood moon suddenly happening at the same time as an earthquake when it appears. Her followers are often found among the already diseased, particularly lepers since no inquisitor would bother to police them. Even among Chaos Kuulima is considered mad, and is a metaphorical “fly on the wall” on the plans of others since plots and scheming are also part of her portfolio. Her dogma is “nothing has true value unless compared to all”, and her path is a reactionary one rather than a proactive one. Kuulima tempts the jealous and ignored. Unlike Savar who elevates the worshiper, Kuulima brings enemies down to the level of the supplicant or the masses, although the message of equality is not a rule since some among them use all others as a means for ever-increasing gain. Her symbols are heraldry, armor, and weapons but unlike Savar who creates heraldry and Vanadra who creates wargear, Kuulima’s icons are stolen and mismatched in style. Use of flies as symbols marks her followers more obviously. Its implied in her Primal lore that she wasn’t originally wa Chaos God, coming to power because she desired “one of the god’s great halls”. Kuulima’s current and most active plot is a form of leprosy that infects Elves that an Elf scholar coordinated with her to create and spread before he was caught, despite being a race normally immune to disease, due to him always jealous of the superior looks of his race, and even mortal humans, to himself. She is also the only Dark God to punish the wicked in a form of afterlife by claiming the souls of those who sowed divisiveness in life, cutting them in half but keeping both parts alive, and forcing them to populate her cities full of every imaginable architecture alongside the constantly shapeshifting insectoid Daemons. ** ‘’’Vanadra The Adversary’’’: Wrath, Khorne. Vanadra‘s colors are red and black, and she sends her minions to end peace wherever it is found in the mortal world in her negative side of the portfolio, but she also spreads the message of punishing traitors and righting injustices. All that matters is revenge for any sleight real or imagined, and literally all things are worthy sacrifices to that goal. Her Herald has massive wings and never strikes an opponent first, allowing them a single blow before it kills them. Vanadra’s army are vanguards of the Daemon armies of Father Chaos. She tempts the oppressed and ignored as well as those who have been wronged by others, promising either retribution or vengeance. She herself wears armor in her colors, red for fresh blood with black gauntlets as though covered in gore. She uses baboons and lions as symbols. Her origins are a “Primal spurn”, and its impled she lead the slave rebellions against the Saurians (Lizardmen). ** ‘’’Sugulag The Collector’’’: Greed, Nurgle minus the diseases. His Herald is black as well as large and fat and carries Sugulag’s own weighing scale which he uses to value the souls of mortals like coins. His Daemons are the color of warm precious metals, such as brass and gold. Sugulag tempts the greedy, envious, jealous, and paranoid. Anyone with ambition to gain regardless if by wit or strength. Thieves, raiders, schemers, smugglers, merchants, and so on. Like Kuulima his posessions were taken rather than created, though by all means rather than only by stealing. Sugulag himself even collects mortal objects, claiming whatever is lost for his followers since their property is really HIS property. His symbols are coins chained together, or objects gilded with gold with Daemon iconography, always pointed outwards towards others (or more specifically what they own). Sugulag’s positive is generosity towards the loyal (insert Trump joke here). His Primal origin is as a greedy man obsessed with money, who offended the mortal realm gods by moving on to collecting and trading in souls. He’s also something of a prankster, distributing cursed coins in the mortal realm which inspire intense all-consuming insane greed in those who possess them, which can easily be passed on to another person...once they have lost everything else. ** ‘’’Nukuja The Sleeper’’’: Sloth, Tzeentch with some Nurgle themes. Her Herald is described as pale (and depicted as a white bird covered in dust and cobwebs) with the face of a Strix (a mythological bird from Greek myth which heralds doom) and bears the symbol of the Eye of Nukuja which it all covers with its vulture wings (so its a Lord Of Change). It is described as merely standing and channeling great magic while watching events or showing mortals what they want to see as if they themselves were present. Her colors are dirty white and any kind of rust. Nukuja foretells doom and destruction, and she sees all things that unfold and can predict accurately the deaths of mortals. Her followers watch it unfold, surviving until it comes. She tempts the grim, hopeless, fearful, and curious. Her symbol is the locust as well as anything timeless, and her followers use antique gear which is fully functional despite the appearance of rust and neglect. Her positive trait is that she does not cause any misery, merely foretells it and watches it pass by. Her Daemons are considered amiable, granting whatever sights are requested because they rarely have need of any boon in return, and have the patience for even minor complaining if a summoner just wants someone to listen to their stories. They have immense power but rarely any reason to use it, being removed from the squabbles and politics of the rest of Chaos other than observing and providing information. She lacks a Primal origin, instead being “witness to the first awakening” implying either to have never been a mortal, or to have been a created mortal by the Titans and witness (or mother?) to the first natural birth. Her followers revere her because of her knowledge, with no implication she will share it but instead that her devoted are companions who observe what she does with the same patience. [[File:Akaan.jpeg|thumb|right|400px|Akaan, appearing as Slaanesh’s vore/inflation fetish]] ** ‘’’Akaan The Devourer’’’: Gluttony, Nurgle minus the diseases with Slaanesh themes. Akaan was somehow born disfigured and as a result he made a “Primal pledge” to consume all beautiful things. His followers preach that ugliness is a blessing, all forms of restraint to physical appetite is HERESY, and all things will eventually submit for consumption for Akaan’s satisfaction. Akaan’s Herald is a creature with a toothed mouth which has no mind, merely consuming and growing fat off its eternal feast. His followers spread hunger and sow ruin in their wake, as curses lead peasants to consume all stores of food and animals before turning on each other, the dead rapidly consumed by bacteria as if in fast-forward. Akaan’s colors are the darker shades of brown and green, the colors of rot. Tempts those of all physical appetites. They are drawn into a spiral of indulgence, twisting into new forms as they seek constant gratification. Blood, drink, and flesh; all physical hungers. They destroy all beauty in their appetites, leaving nothing behind. His followers leave their mouths exposed in armor and clothing, and are disfigured by his blessings which take the form of disease. The lamprey is his symbol. ** Cibaresh The Tempter: Lust, pure Slaanesh. Cibaresh’s colors are shades of violet and blue, and her Daemons steal souls from the mortal world who’s lust and indulgence catches her attention. Her Herald is a massive golden Daemon who’s scythe hands hum and remove the cares from those it tends to, while lesser Daemons have golden cat-like eyes. While Slaanesh's Daemonettes tend to lean female while possessing an intentionally unpleasant 50/50 male/female appearance (or at least in modern art and models), Cibaresh's Daemons skew more towards one or the other while maintaining a more attractive androgyny (so basically Cibaresh is more the god of traps than Slaanesh). Cibaresh tempts sadists, masochists, the lusty, the indulgent, and any corrupters who draw others into their aberrancy, although those in need of comfort like the destitute or the oppressed are equally drawn to Cibaresh. They push the senses of their foes and the innocent to the limit until they join Cibaresh. Ordinary folk are indulged in ways their meager earnings cannot afford and their culture/lifestyle forbids, with any sort of fun and celebration being Cibaresh’s positives. Cibaresh enjoys temptation of all beings, leading them away from their convictions onto new paths. Her followers wear masks which are mostly beautiful and all unsettling, and they display lips and tongues as their iconography. Despite all the skills of Cibareshi in outmaneuvering their foes, random unthinking shrieking berserker rages can provide enough defense to survive in combat against them. Cibrash owns a place in the mortal realm, in a Shangri-La-like valley nestled in white mountains where her followers of all races indulge in their pleasure alongside Daemonic servants so long as they spend several months each year as a missionary of Cibaresh's cult. The Primal origin of Cibaresh is less clear, stated to have been born of “pure desire, the Father for the Mother” implying an asexual birth from Father Chaos. His ultimate goal is even less clear, “seeking to recreate that Primal spark, Lord of all lightning”. Each Dark God has two Daemons associated solely with them, other than Father Chaos who has one. A number of unaligned Daemons exist as well which are drawn into service by any Dark God but on their own have a kind of independence. It should be noted that unlike in Warhammer where Chaos Gods gave shape to Daemons as smaller extensions of their will the Daemons of T9A are preexisting, with some simply attuned to specific types of vice and thus automatically in the service of the corresponding Dark God. Chaos Gods have unintelligent animals and weapons/machines which are possessed by Daemons, while Dark Gods simply have Daemons that resemble machinery and their animals are as intelligent as any other Daemon. As a representative of a Dark God any Daemon can make deals with mortals, and react differently when granted the independence of possession or being trapped in the mortal world. All Daemons are described as having far more forms than the standardized Warhammer Daemons so kitbashing or proxying is expected, but each have unifying identifiers. The closest corresponding GW model will be identified for each below. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Daemon ! Dark God ! Base Size ! Games Workshop Model Proxy ! Modeling Notes ! Fluff |- | Omens || Savar || 50x50 || [[Daemon Prince]] || Random animals+Daemonic features, all with horns like crowns. || Masters of both combat and treacherous dealmaking, but also are easily fooled in combat and conversation due to disdain and overconfidence. |- | Throne Of Overwhelming Splendor || Savar || 50x100 || Any Chariot || Consists of the rider, Chassis, and “Writhing Majesties” steeds, and can fly || The mount option for Omens. |- | Blazing Glories || Savar || 50x50 || [[Bloodletters]]/Warriors Of Chaos/Beastmen || Random assortment of Daemonic/human features, all bearing flaming crowns. || Their power comes from their perfection; the moment they are actually struck they start to lose their power. Glories recognize the great deeds of mortals, encouraging and rewarding greatness in Savar’s name. |- | Decievers || Kuulima || 25x25 || Anything, kitbash proportion issues encouraged || Resemble exaggerated parodies of any mortals they are facing with oversized and overcompensating weapons, but in their true form have (usually) bipedal insectoid Daemonic forms with bright coloration. || Among the most clever Daemons, and easily drive their company to madness during negotiation. |- | Mageblight Gremlins || Kuulima || 40x40 || [[Nurgling]]s || Fat and squishy, but not rotting. || Obsessed with magic and hateful towards mortals that use it. Poor negotiators, easily enslaved by any non-magical mortal. |- | Scourges || Vanadra || 50x100 || [[Bloodthirsters]] || Their weapons are not possessed by Daemons, but are actual lesser Daemons forced into weapon shape. || Their bloodlust exponentially rises the longer they fight. Cannot be reasoned with until it gets to kill some shit. |- | Brazen Beasts || Vanadra || 50x75 || [[Juggernaut]] || None || The monster is the master, the rider is an Imp hitching a ride into battle. Cannot be reasoned with in the mortal plane due to everything non-Daemonic enraging them; can be reasoned with only on their home plane, or controlled by a superior Daemon while in the mortal world. |- | Misers || Sugulag || 50x100 || [[Great Unclean One]]/Ogres || Fat and rotting but not maggot-riddled disease-spreaders, nor in as advanced decay as most Nurgle models. Have armor, but kay not be physical and literal armor. || Brute enforcers sent to confiscate treasure and lives. |- | Hoarders || Sugulag || 40x40 || [[Plague Toads]] || Any kind of Daemonic beast that travels close to the ground. || Slither along the ground, taking anything of value they pass over with them. Can be generous with their boons to those who are generous with their treasure although the exponential charge for services results in their business partners becoming their slaves. |- | Sentinels || Nukuja || 50x100 || [[Lord of Change]] || Have inky black eyes and staffs. If they have the Strixian Spirit upgrade they are larger and can Fly. || Lean on staffs so as to expend as little energy as possible. Are present to watch battles rather than participate, utilizing unimaginable magical power only when their observations are hindered or interrupted. Can stop time with a screech for a short period to reposition themselves, fly to witness events from desired angles, or are carried by magic or other Daemons so as to use less energy. |- | Throne Of The Oracle || Nukuja || 50x100 || Burning Chariot Of Tzeentch || Sentinel mount |- | Hope Harvesters || Nukuja || 50x100, Engine Of Damnation upgrade is 150x100 || [[Mortis Engine]]/Treant/[[Mutalith Vortex Beast]]/[[Feculent Gnarlmaw]] || Appear in various forms like wheeled machines, structures, or walking trees. || Exude an aura of helplessness to mortals and Daemons alike. In the mortal world slowly Harvesters tear up all things in their path and emanate invisible shards of magic in a radius around itself, being essentially a sped-up (but still slow and lumbering) representation of time itself destroying all things. |- | Maws || Akaan || 150x100 || [[Beast of Nurgle]]/[[Mutalith Vortex Beast]]/[[Chaos Spawn]] || Random forms which are united only in having a gigantic mouth full of barbed teeth. || Consume everything around them until they explode. |- | Bloat Flies || Akaan || 50x75 || [[Rot Fly]] || There may or may not be riders, and what may look like a rider could actually be just a growth. || Cowardly when cornered, and will attempt to bargain to be spared rather than sent back to the other side of the Veil. |- | Courtesans || Cibaresh || 50x100 || [[Keeper of Secrets]] || Must have at least one extra limb, tentacles, and something sharp to attack with. || Tall, come in a myriad of elegant forms both human, Daemonic, and bestial, and LOOOOOOOVE to cut things. |- | Sirens || Cibaresh || 25x50 || [[Seekers of Slaanesh]] || None || Mount and rider evolved to the form and rhythm of each other allowing mount to move like a ballerina among enemies while the rider strikes at anything in any direction without becoming unbalanced; Sirens are quick to surrender and offer information when captured, although their high pitch voice and excited babbling make them difficult to understand. |- | Harbingers || Father Chaos || 25x25 || Chaos Lord/[[Slambo]] || Must fit on a 25mmx25mm base (unless mounted), must have Father Chaos’s symbol (infinity with a dot above and below) it displayed prominently. || Take an array of shapes but always appearing as a hardened warrior. Act as the bannermen for the Father’s united Daemon Legions ([[Meme|roll credits]]). Weaker than servants of Dark Gods, but control them absolutely. Follow only the Father, do not bargain with mortals. |- | Great Beast Of Prophesy || Father Chaos || 50x75 || Chaos Lord On Daemonic Mount || Harbinger mount, can upgrade to Fly |- | Pale Horse || Father Chaos || 25x50 || Chaos Lord On Steed Of Slaanesh || Harbinger mount |- | Burning Wheel || Father Chaos || 50x50 || Chaos Lord On Disc Of Tzeentch || Harbinger mount |- | Dark Pulpit || Father Chaos || 50x50 || Palanquin || Harbinger mount |- | Hellhounds || Any || 25x50 || [[Flesh Hound]]/Dire Wolves || None || Used by all large Daemon armies ahead of the main force. Bred for eons to be the ultimate fear-causer to the most primal ancestral memories of mortals. |- | Lemures || Any || 25x25 || [[Plaguebearers]]/Zombies/[[Ghoul]]s/lumps of Greenstuff || None || Resemble the dead, dying of disease, or just sentient flesh blobs. Almost impossible to kill due to tough hides and amazing regeneration, although a limestone water soak works. Cannot be bargained with due to having unknown intentions or desires, seen by commoners as representative of the inevitability of death. |- | Titanslayer Chariots || Any || 50x100 || [[Blood Throne]] || None || The chariot itself is the Daemon, the riders are just along for the ride. It simply appears on the battlefield charging at the biggest and strongest foe with no other discernible motives, leaving once nothing remains that offends it. |- | Eidolons || Any || 25x25 || [[Flamers of Tzeentch]] || None || Magic incarnate; float as if there is no gravity, changing colors and shapes as they go. Fire flames called “Dark Fire” out of openings which destroy lesser beings and in ones of stronger will it causes the unpleasant parts their life to flash before their eyes. Will cast spells to destroy ones that survive the fire if their masters demand, but otherwise they will simply wander off. Travel in groups in order to lend their magic to the alpha among them, but can be isolated and trapped in boxes that can be carried around and deployed by any being that can survive the fire as a means of escape from foes. |- | Succubi || Any || 25x25 || [[Daemonettes]] || None || Travel in large groups, joking and gossiping as they butcher individuals one at a time with hundreds of slices from both weapons and blade limbs in rapid succession as they destroy entire units of foes. Attempts at negotiation are frustrating as they do not appear alone and prefer to make subtle jokes and giggle at it than actually strike any bargains. |- | Imps || Any || 25x25 || [[Horror]], Chaos Familiars, any || None || Imps range from desktop homunculi to massive elemental spirits to to blobs of raw magic to Daemonic animals, although usually resemble Daemonic Goblins. All throw or spit fire, and are more interested in [[Meme|BURNINATING THE COUNTRYSIDE than BURNINATING ALL THE PEOPLES.]] They can be made to serve, but are mischievous and even during bargaining inside a summoning circle will scorch the ground around them. |- | Veil Serpents || Any || 40x40 || [[Screamers of Tzeentch]]/[[Idoneth Deepkin]] beasts || Seem to have no sensory organs, visually somewhere between aquatic creature+serpent+worm. || Travel in groups, always homing in on prey to consume. Cast spells as a group to weaken their victims. According to the (Cathayans) they feed primarily on religious leaders, are the Daemonic reflection of Dragons. Simple additional sacrifices are enough to deter them, and they may even aid mortals if they encounter an impressive individual. |- | Furies || Any || 25x25 || [[Fury|Furies]] || None || These fucks still don’t get any credit seeing as they only have a story entry and lack the description box all other Daemons have. |- | Threshing Engines || Any || Base size 50x100, Horde upgrade 100x100, Legion upgrade 100x150 || Any Slaanesh Chariots || None || Come in all shapes and sizes, crewed by various lesser Daemons. Once again the vehicle itself is the master, with the crew as companions although its unclear if the beasts pulling it share a mind or are also just tagalongs. Have energetic personalities, and a fixation on sharp objects. |- | Clawed Fiends || Any || 40x40 || [[Fiends of Slaanesh]] || Described as centaur/scorpion hybrids, so maybe ditch the anteater head for a greenstuff ball with multiple eyes. || If you’ve ever read Of Mice And Men, these have the personality of Lennie. Evil Elves can feed them enough magic to keep them in the mortal world long term and train them as mounts, while any summoner capable of summoning them can glean any information the Fiend knows without a bargain and with no difficulty due to their constant craving of attention and praise. In battle they don’t intend to hurt their victims, and just don’t understand their strength or what their claws are doing. Or that their friends aren’t just sleeping as they set off in search of friends who aren’t. |- | Myrmidons || Any || 25x25 || Warriors of Chaos, Chaos Space marines with melee weapons, Stormcast Eternals, any armored models || Resemble soldiers, reptilian/insectoid/caprine Daemons, or even statues of Elves and humans. Come mostly in black, sometimes red. || The most Order that Chaos gets, their units share a hivemind linked to other units of Myrmidons, granting them capable of complex military strategies. As a group they are nightmarishly difficult to negotiate a decent pact for a mortal, but individuals are confused and easy to manipulate. |} </center> </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information