Editing
The 9th Age/Tactics/Empire Of Sonnstahl
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Special=== '''Imperial Guard''' 175pts for 15 + 17ppm. Tanky infantry with bodyguard. Throw your general in here and you have a block of infantry that will not budge. They have a 3+ armor and parry standard, meaning they can hold their own against the nutty offensive specials of other races, or you can replace the shields with great weapons to kill things too. '''Knights of the Sun Griffon''' 280pts for 3 + 75ppm. Yup, humans have monstrous cavalry. The Knightly Orders knight on top is just there for their armor, the young griffon is the one that will actually be killing enemies. '''Arcane Engine''' 270pts. A chariot with channel. The power of the engine is its aura. It can choose Perception of Strength bound spell and Distracting to all friendlies within 6" or Ice and Fire and Lightning reflexes. So the choice is -1 to be hit and a buff/hex spell, or +1 to hit and a missile spell. A great all-round support unit.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information