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===Core=== '''Infernal Warriors''' 270pts for 20 + 10ppm. Your cheapest dwarf boys but don't let that fool you, you will be dumping more points into them. They have the baseline character of an Infernal Dwarves, slow to advance but one inch faster than most infantry when marching, and very defensive with their 4s in Def and Res + Infernal Armour. Shields are never not good, great weapons help them crack elite units while attacking with 3 ranks, and blunderbusses are scary to be close to. *Min size unit of blunderbusses can hurt hard armored unit at range. '''Citadel Guard''' 270pts for 15 + 16ppm. A step up from Infernal Warriors being the primary bricks your build your army around. Str4 can always have a gun choosing between Flintlock Axes, or pistols with or without spears. Pistol Guards are a march up close dwarf gun block while the Flintlock Axe's ability to shoot with 3 ranks is an excellent reward for doing the normal defense dwarf strategy. '''Vassal Levies''' 130pts for 20 + 5ppm. Your cheapest trashcan, They gain battle focused and can stand further away from leadership bastions. They are your chaff waiting on your Dwarfs' flanks, filling in the line, and pincering anything that sticks to the shield wall. With a shield, they could also block things intended to destroy your expensive Dwarfs. Bows let you shoot over your frontlines with mass fire. Besides meat shields, making the enemy flammable is their main role. using Oil Skins don't inflict much damage, that's for the artillery. '''Shackled Slaves:''' 120pts for 20 + 4ppm. Your menial servant, a first thought would use them as meat shields as they can take shields and have a large footprint of 25x25 for their price. "Enslaved Porters" rule better defines them, helper monkeys. At the start of the battle and each of your turns they may "attach" themselves to a dwarf unit within 6", Granting their masters Soft Cover if equipped with shields or Reroll hit rolls of 1 in CC.
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