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===Druidism=== Summary: the Healing and defensive path. All spells need The Oaken Throne to be in effect in order to be amplified, and most spells can be cast from a specific terrain feature instead of the caster. ::'''0: The Oaken Throne:''' A caster that knows any spell from Druidism also knows The Oaken Throne as a bonus spell. This won't trigger the Attribute spell, but it does amplify every spell as opposed to the optional boosting of other paths of magic and this reduces the casting value of any Druidism spell by 1. It can be dispelled if your opponent discards a magic die at the end of step 3 of any magic phase. ::'''A: Fountain of Youth:''' The target or unit recovers (raises when amplified) 1 hp. No single model can recover (or raise) more than 1 hp per phase from this spell. #'''Healing Waters:''' Target gains fortitude 5+ (4+ when amplified) to increase a unit's tankiness. Can be cast from Water Terrain. #'''Master of Earth:''' Target suffers d6 hits with str 4 and AP 1 (str5 AP2 when amplified). Can be cast from Impassable Terrain. #'''Entwining Roots:''' Target suffers -1 (-2 when amplified) to offensive skill, defensive skill, and to-hit with shooting. Can be cast from forest Terrain. #'''Summer Growth:''' The target raises hp based on its type. Standard infantry/beasts raises 4 (6 when amplified), Towering presence raises 1, anything else raises 2 (3 when amplified). #'''Stone Skin:''' +2 (+3 amplified) resilience. Can be cast from Hill Terrain. #'''Spirits of the Wood:''' The targeted unit is treated as if it was in a forest for free cover. Amplifying also gives your unit forest strider.
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