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===Thousand Sons=== Dysmanifestation is #22 in the Discipline of Vengeance. Astral Blast is #12 in the Discipline of Change. Warp Reality is #32 in the Discipline of Change. Malediction: Warp Reality has a warp charge value of 5. If manifested, select one enemy unit within 18" of this PSYKER. Until the start of your next Psychic phase, subtract 1 from that unit’s Leadership and Attacks characteristics. The bearer suffers perils of the warp on any roll of a double when attempting to manifest a Wrath of Magnus Each time a Psychic test is taken for the bearer's Wrath of Magnus psychic power that contains any double, the bearer suffers Perils of the Warp. EXALTED MUTATION If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Increase the bearer's Toughness and Attacks characteristics by 1. The bearer knows the Swelled by the Warp psychic power. Swelled by the Warp Blessing: Swelled by the Warp has a warp charge value of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS model within 12" of this PSYKER and up to one friendly THOUSAND SONS SPAWN unit within 12" of this PSYKER. Until the start of your next Psychic phase, add 2 to the Strength characteristic of that unit and/or model. EGLEIGHEN’S ORRERY If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. At the start of deployment choose a Stratagem and reveal it to your opponent. Gain 1CP the first time your opponent uses the Stratagem. The bearer knows the Divine the Future psychic power. Blessing: Divine the Future has a warp charge value of 8. Wrath of Magnus. Do not make a Psychic test the next time this PSYKER attempts to cast a psychic power: that Psychic test is passed at the minimum required warp charge value. THE PRISM OF ECHOES If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer has the Echo ability and knows the Time Flux psychic power. ‘Echo: The first time the bearer is destroyed, keep it to one side; at the end of the current phase roll a D6, set the bearer back up again on a 4+, as close as possible to its previous position and more than 1" away from any enemy models, with 1 wound remaining.’ Time Flux Blessing: Time Flux has a warp charge value of 4. Wrath of Magnus. If manifested roll 1D6, select one friendly THOUSAND SONS INFANTRY unit within 6" of this PSYKER. You can return one destroyed model from that unit with a Wounds characteristic below the result of your D6 roll to the battlefield with all of its wounds remaining, placing it in unit coherency. HELM OF THE DAEMON’S EYE If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer gains the Grand Schemes ability and knows the Seeded Strategy psychic power. ‘Grand Schemes: Once per turn when a psychic power is successfully manifested by a friendly unit within 6" you can use this ability, if you do: Add 6" to the range of that psychic power’s effects (if that psychic power specifies multiple ranges, e.g. Astral Blast, add 6" to the first range specified in that psychic power).’ Seeded Strategy Blessing: Seeded Strategy has a warp charge value of 4. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit within 6" of this PSYKER. Until the end of the turn, that unit gains the Objective Secured ability. If it already has the Objective Secured ability, each model in that unit counts as two models for the purposes of determining who controls objective markers. CORUSCATOR If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Model equipped with an inferno bolt pistol only. Each time the bearer manifests a psychic power inflict 1 mortal wound on the nearest visible enemy unit within 12". The bearer knows the Coruscating Flames psychic power. Coruscating Flames Blessing: Coruscating Flames has a warp charge value of 4. Wrath of Magnus. If manifested, select this PSYKER and up to one friendly ARCANA ASTARTES unit you within 12" of this PSYKER. Until the end of the turn, add 1 to the Strength characteristic of all warpflamers, warpflame pistols and heavy warpflamers models in those units are equipped with. INCALADION’S PARADOXES If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer gains the Dialetheism ability and knows the Empyric Trespass psychic power. ‘Dialetheism: When the PSYKER manifests a psychic power you may ignore the closest visible enemy unit for the purpose of determining which unit is the closest visible enemy unit.’ Empyric Trespass Malediction: Empyric Trespass has a warp charge value of 5. Wrath of Magnus. If manifested, the closest enemy unit within 24" of and visible to the PSYKER is selected. Until the start of your next Psychic phase, each time a friendly <THOUSAND SONS> unit within 6" of this PSYKER makes an attack that targets that enemy unit, you can re-roll the wound roll. CAPRICIOUS CREST If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Once per turn after taking a psychic test for a PSYKER within 6" of the bearer add 1 to the result. The bearer knows the Warp Reality psychic power. Ephemeral Existence Blessing: Ephemeral Existence has a warp charge of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit, that unit gains the FLY keyword until the end of the turn. After that unit has fought this turn it can make a move (and Advance) as if it were your Movement phase. If there are any enemy units within 1" it can Fall Back instead. PERFIDIOUS TOME If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. The bearer has the Sorcerous Facade ability and knows the Glamour of Tzeentch psychic power. ‘Sorcerous Facade: At the start of the first battle round, before the first turn begins, select 1 THOUSAND SONS unit from your army. Remove that unit and this WARLORD from the battlefield then set them up again following the normal deployment rules for the mission being played.’ Glamour of Tzeentch Blessing: Glamour of Tzeentch has a warp charge value of 5. Wrath of Magnus. If manifested, select one friendly THOUSAND SONS unit within 18" of this PSYKER. Until the start of your next Psychic phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll. SEER’S BANE If the bearer has destroyed an enemy unit the bearer does not suffer any mortal wounds from Perils of the Warp. Each time an attack is made against the bearer, the hit roll, wound roll and damage roll cannot be re-rolled. The bearer knows the Attempted Possession psychic power. Attempted Possession Malediction: Attempted Possession has a warp charge value of 4. Wrath of Magnus. If manifested, select one enemy unit within 18" of this PSYKER: That unit suffers 1 mortal wound. Until the start of your next Psychic phase, each time a Psychic test is taken for that unit, subtract 2 from that Psychic test and if the result of the test is 2 or less the PSYKER suffers Perils of the Warp.
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