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===Cavalry and Chariots=== *'''Plague Drone''': Same as Nurgle, your armor piercing flying cavalry. Comes in two variants, standard melee (essentially an upgrade of rot flies) and a ranged version that tosses Death’s Heads at their foes. you have two flying non-monster options as legion, Nurgle or Tzeentch. These offer poison and some ranged power, with decent melee ability. but late game a blood thirster or unit of doom knights may out compete them. *'''Bloodcrusher''': An angry Daemon riding a Robo-Rhino. Well armored and has an Anti Infantry bonus. *'''Blood Shrine of Khorne''': A support oriented single entity chariot. Tt will likely be the weakest of the motorcycle Khorne units in combat but will provide leadership and melee attack buffs to nearby units. Plus, it heals while it's in melee so the poorer melee stats won't be the worst thing in the world for it as it'll be hard to bring down. not really very good, not tough or killy enough late game and their buff aura is kinda weak. *'''Burning Chariot:''' A flying ranged focused chariot that has one of the most devastating ranged attacks in the entire game. It can apparently shred monsters but has low armor ''and'' ammo to compensate. basically a better exalted flamer with flight, its ranged attack doesn't have a ton of AOE so its usually better vs single entities, and very low model units. if you only wants one of these consider just using a herald on one instead. or having a herald lead 1-2 more as a hero/lord/monster sniping team. * '''Pox Rider''': Essentially just an upgrade to the Plague Toads, only with Plaguebearers on top of them instead. lack luster for legion, everything they can do is better done by other units. *'''Seekers:''' Extremely fast light cavalry, unfortunately they don’t even have any armour, so cycle charging might be your best strategy when using them. Has Devastating Flanker and Vanguard deployment, making them well suited for getting right up in the face of range-heavy armies. also provide poison which is great. can be used instead of demonettes as flanking units in a legion list due to greater speed, charge, and poison. *'''Heartseekers:''' Named after the unit champion of Seekers, these things are most likely meant to be a straight upgrade. Unlike your regular Seekers these guys have the Soulscent passive ability which increases their armour piercing and melee attack capability when within range of an enemy unit with morale wavering or lower. Also has Devastating Flanker and Vanguard deployment. *'''Seeker Chariot:''' A low model chariot unit with poison and Devastating Flanker. Super fast for a chariot but probably even more brittle when trapped in prolonged melee. *'''Hellflayer:''' Essentially acts as a giant lawnmower, able to plough through infantry. Unfortunately it’s a wide target so might get singled out by ranged fire. Has Devastating Flanker but unlike the other chariots this one also has the Soulscent ability. *'''Exalted Seeker Chariot:''' An extremely fast but extremely fragile single-entity chariot that will mow down any heavily armored infantry it comes across. Has Poison, Perfect Vigour, and Devastating Flanker. *'''Doom Knights:''' flying monstrous cavalry with good stats and high armor, though at this level you have to ask if a Bloodthirster or Lord of change is better for a similar roll. use as hit and run to maximize their barrier. *'''Skullcrushers''': deadlier and tougher than Bloodcrushers with better stats and less focused on infantry killing, not immune to morale but unlikely to lose many fights. more expensive though. probably better overall than the crushes due to more killing power and versatility.
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