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===Cavalry and Beasts=== *'''Goblin Wolf Riders:''' Cheap and quick. Has a similar stat line as generic goblins and a much lower unit count, so they don't do well against anything that can actually fight back. Low cost + high speed makes them well suited for killing weapon teams and harassing broken units off the map, similar to chaos warhounds. **'''Moon-howlers: (RoR)''' Gives them fear. If you need to chase low leadership enemies off the field, these are the ones to do it. *'''Goblin Wolf Rider Archers:''' Very fast, meek skirmisher unit. Can be used to annoy the shit out of everything on foot and particularly dwarfs, but not much else. *'''Forest Goblin Spider Riders:''' Straight upgrade from Wolf Riders, except now they actually stand a chance of killing something reliably, due to poison. Their cheapness combined with their speed make them excellent expendable throwaway units to put the enemy backline into serious disarray, while anything short of Dark Elven Dark Riders is completely unable to catch them. *'''Forest Goblin Spider Rider Archers:''' Ranged poison delivery system. Much like the spear variety, these are a straight upgrade to wolf-riders and will accomplish more against any foe they fight. **'''Deff Creepers: (RoR)''' Spider rider archers with Regeneration. Quite a boon for an army that doesn't have any healing, but at the end of the day, they're still just spider riders. A decent pick, but not always worth the cost. *'''Orc Boar Boyz:''' Your anti-infantry heavy cav. They're only have 60 speed, so don't overextend them. They can't outrun fast monsters + most enemy cav so it's pretty much game over for them if they get caught out of position. *'''Orc Boar Big 'Unz:''' Your anti-large heavy cav. They have similar speed problems as vanilla boar boys so you'll primarily use them to deter enemy cav from charging your boyz. **'''Broken Tusks Mob:''' Bigger and stronger Boar Big 'Unz. There's no gimmick with this unit; they're just Orc Boar Big 'Unz with more health, armour, and damage. Simple but pretty damn effective. *'''Savage Orc Boar Boyz''': Actually better than regular Boar Boyz, especially when Wurrzag is leading your army. They might lose missile resistance and armour in exchange for raw Physical resist (which Wurrzag can buff up to 56%!) but gain a substantial amount of weapon strength, melee attack, AP and Frenzy. *'''Savage Orc Boar Big 'Unz''': Good lord, here is a proppa heavy cav for da boyz. As with the standard boar boyz, much better than their "civilized" counterparts, due to their raw damage output and a bonus vs. Infantry, especially when used with Wurrzag as your leader. Compared with regular Boar Big 'Unz, they lose their ability to fight cavalry as efficiently, so you need to look out for anything on horse or bigger. **Scrap upgrades can give them an armor and speed bonus, or +10 antilarge to make them slightly better all-rounders. The armor and speed combo isn't bad, but it's also tempting to just go all in on offense, especially with Wurrzag's physical resistance buff already making them tougher. *'''Squig Herd (DLC):''' Cheap armor piercing infantry blenders with immune to psychology and rampage. These little balls of teeth and fury are as unsubtle as they are effective; just point them at the biggest infantry the enemy has and let them go. They'll all die, but they'll take quite a few enemies down with them. Rampage is more of a benefit than a drawback for these guys; they're so disposable that blindly attacking whatever is in front of them is a better value than if they ran away. And at only 350g each, they'll trade upwards into almost everything in multiplayer. Won't win any battles on their own, but they will soften up enemies before the propa gits finish the job. *'''Night Goblin Squig Hoppers (DLC):''' Similar to spider riders, these guys are a fast poison delivery system. Squig Hoppers are fragile and cheap but extremely quick backline harasser units that make mincemeat out of a plethora of missile units, as well as elite infantry, thanks to a bonus vs. infantry and AP attacks. The downside is that they are very squishy and vulnerable to intercepting cavalry, to which they have no answers to. **'''Durkit's Squigs: (RoR):''' Squig Hoppers with added missile resistance. Hoppers are pretty squishy, so anything to keep them alive helps.
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