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===Infantry=== *'''Marauders of Khorne (DLC)''': Your only cheapish infantry with performance and cost similar to ork boyz. *'''Marauders of Khorne (Dual Weapons) (DLC)''': An upgrade to vanilla marauders with more models, more weapon damage, and more armor piercing than freaking chaos warriors! Problem is, they have no shields, armor, or melee defense. Try to get them to fight something more valuable than they are before they get charged or shot to death by missiles. Their cost puts them in the ballpark of units like wardancers and daemonettes, so mulching chaff units will likely result in them dying before you get your money's worth out of them. *'''Brutes of the Hound (Marauder Berserkers) (RoR) (DLC)''': *'''Bloodletters''': Your mid tier Daemon unit, meaning that unlike Furies these guy might actually kill what they're fighting. They wield great swords with fire, magical, AP damage and anti-infantry, so they're really good at busting through armored infantry. As Daemons they're also unbreakable and contain nice defensive buffs, which is good because 30 armour isn't great. They're your cheapest source of AP in the infantry fight, which makes them highly desirable when fighting heavy armor. Against factions with high AP (Slaanesh), probably skip the chaos warriors for bloodletters as the bloodletters are slightly more killy and are unbreakable. *'''Chaos Warriors of Khorne''': Compared to undivided Warriors of Chaos they have Frenzy and higher attack and charge in exchange for less melee defense. They are way more designed for going on the offensive, which is what you should expect from Khorne. They aren't exactly glass cannons either, as they also have very good armor to block missiles. **They come in three variants; axe and shield for a holding force, halberd for anti large and dual axes for anti infantry. Their biggest drawback compared to daemonic infantry is that they will run away, so they may not be your best choice against factions with fear and terror aplenty like the undead. Exalted bloodletters will probably outcompete the dual axe or shield version unless you're in desperate need of shields. Halberd variant is your only anti-large infantry with charge defense so should remain a useful niche all game. *'''Exalted Bloodletters''': Bloodletters plus. They're a very similar unit only just much better at the job but also much more expensive. These guys will let you carve through more elite options than your standard Bloodletters can. Best go-to late game troops. **Because of auto-resolves preference for skirmishers, Exalted Bloodletters don't do very well in autoresolve; the fact that they don't rout also makes it really likely for you to lose even Rank 7 units in difficult sieges. **'''Hellforged Host''': Hey look, Daemons who actually know what armor is! These guys come in with 60 armor so unlike the normal Exalted Bloodletters they don't have to worry about getting torn apart if missiles look at them funny. They also get their Hellblade buff on 40 kills instead of 80, so unless you REALLY misuse them, you should get that buff no problem. *'''Chosen of Khorne (DLC)''': your tankiest elite infantry but they lack AP, so more a defensive or anti-chaff unit compared to exalted bloodletters.
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