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===WH2 Map Mods=== *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1169896513 Gate of the Old Ones]''' With the Advent of Free For All maps, the door opened for player made FFA maps. This is the first and foremost of them. Based on the pretty popular quest site, The Fallen Gates, this map adds a very unique custom battlefield for multiplayer matchups with your friends. :The map is dominated by a massive Solar Engine that is fully functional and powered up, and serves as centrepiece of the battle. Seriously, it really looks like something like Halo or 40K covered up with aztec technology, [[Heresy|which is pretty much what the old ones were]]. The approach to the center is made up of 4 perpendicular bridges that form a natural chokepoint and the outer rim is capable of supporting full armies fighting with each other. The central pyramid also functions as a blocker for artillery and archer fire meaning the army occupying the center has a distinct advantage - but means that the other three players will focus on the offending enemy. Since the entire point of a free for all battle in Total War Warhammer 2 is to score maximum point, the game does NOT become a camping fest. All in all, gather some mates, and check this map out and pretend that you are fighting on the set of a MMO zone. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1173467125&searchtext=great+arena The Great Arena]''' Set in the Great Arena of Khaine, this multiplayer free-for-all map is designed to give all four players an even playing field. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1182188528 GCCM: Mortal Empires]''' The continuation of the previous GCCM series, with a stricter focus on quality control. The modding team also figured out how to make completely unique siege maps. The bloody madmen plan to eventually have unique a map for every one of the over 300 settlements currently in Mortal Empires. This may seem crazy but, to their credit, they are about 20% done in with 61. They also plan to add encampment battles for when you attack an enemy in encampment stance, and Island Battles (which they started working on before CA put them in the game, but thankfully CA made sure the ones they created would be implemented so their hardwork didn't work to waste). Needless to say, these folks are gonna be pretty busy. The maps are absolutely gorgeous, but the AI [[derp]] on, them even more than before. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1238750769 Rise of Nehekhara]''' Recently the map modding team found out ways to port buildings and units from Total War: Attila to Total war Warhammer 2. This map is a proof of concept of that feature using egypt assets from Rome2 and Attila to make a Nehekhara map. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1460460001 Military Encampment II]''' Continuation from the Total Warhammer I mod. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1363820660 The Great Pyramid of the Forgotten King]''' This unique free for all map allows you to play inside a Nehekaran Pyramid, allowing you to fight a defensive battle in the middle of the map while your enemy has to rush you among the Pyramid's chokepoits, with elevated platforms and side tunnels to help you spice things up. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1398661206&searchtext=xlanhuapec Xlanhuapec, City of Mist]''' One of the most elaborate costume maps on the Steam Workshop, the City of Mists is an enormous siege battle map that requires the attacker to take three victory points to win the battle. This means they will have to overwhelm three layers of defense. The first layer, Temple of Chotec, the god of sunlight, has solar engines as part of it's defenses, so you can shoot sunbeams at the enemy before they reach your outer walls. The second layer is the Temple of Infinite Coils, where the Slaan Huah-Huah casts the spell that generates the mists that give the city. The dinos figured out that concentrated vapor fired from hundreds of miles per hour hurts like hell, so they transformed the temple into an artillery piece that can damage your enemies once they pierce the walls. While it's not precisely on your way to victory, you are gonna want to take it if you don't want that thing to constantly fire into your troops. Finally there is the Temple of Eternal Serenity, where the city's great Slaan slumbers. It's the fartest it can pissobly be from the walls, meaning taking it will involve a grinding advance through the whole fortress, which will be a bitch to take as you will have to fight for every inch, often pushing through punishing chokepoints where a well-placed spell could cost you everything. The Temple of Eternal Serenity is itself behind a very narrow chokepoint, so you can leave a couple of elite infantry and missiles to guard it when deploying and force your battered and tired foe into a possible hammer and anvil situation.
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