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===Caledor=== This is the kingdom, not the 3 characters of the same name (the first Caledor, Caledor the Dragontamer, first befriended dragons and forged some of the best magical shit the world has ever known. Whatever the kingdom was known before has been forgotten since Caledor's descendants and surviving followers renamed it in his honor). Most of Caledor is Annulii, of the volcanic variety with only enough land to live on and produce the food required to sustain the population. How do volcanos exits on a floating island that isn't connected to the planet and thus doesn't have a magma chamber? That's a damn good question, we'll get back to you on that. This has caused Caledor to always have a small population compared to the other kingdoms, so even though some kingdoms have ghost towns and manors and castles without population to fill them, Caledor has degraded little in that regard. Caledor's power waned only because the volcanoes have cooled as time went on, and as a result the dragons who siphon the heat of eruptions to keep their hearts beating started hibernating for decades, centuries, some for thousands of years. In addition the forges lack the heat they once had and less wonders are produced. Caledorians are proud bastards, the degree of prudishness and arrogance an elf has compared to a dwarf or human is the same in scale from a regular elf and a Caledorian elf. The shrine to Vaul, the smith god, is in Caledor on an island and in a volcano called Vaul's Anvil. It's there that anything worth mentioning is made (fuck your Dwarfish quality, magic metal beats mere hard metal). Although the other kingdoms have volcanoes and dragons within them, the majority of the draconic race is in Caledor and almost all dragon riding elves hail from here or trained here. The Banner of the World dragon, the bane of Daemon players, is the heraldry of Caledor; a winged dragon who's body is twisted into the shape of Ulthuan with yellow and white background (older editions depicted various things on the heraldry, like a volcano). However, unlike most kingdoms who display their kingdom's colors with uniformity, Caledorian pointy-eared bastards prefer to pick colors like those of dragons (so a unit of green Dragon Princes all hearkening to the founder of their order who rode a green dragon thousands of years ago marching beside Spearelves wearing white and red which was the color of the dragon who sleeps closest to their base of operations with a prince riding a young blue dragon but clothed in red, the color of that dragon's parent who the prince's great great great great grandfather rode during the Sundering). So whatever colors you want to field your army work, although the main colors for dragons are red/orange, gold/yellow, green, and blue with the colors starting bright in youth and fading as they age. But any colors you think look draconic work really as long as you avoid looking Dark Elf (at that point, might as well grab the Widowmaker and call it a day). Make them all the same color, or make every single elf bearing a different scheme at your choice. All Caledorians think that everyone with Caledorian blood is a descendant of the Caledor kings since Caledor II died without an heir and they'll never acknowledge that. Dragon Princes from Caledor are known for not saluting non-Caledorians, not even the Phoenix King. Prior to Finubar's reign, Caledorians didn't do jack shit since apparently killing anything less than a Bloodthirster is below them, but the current High Prince of Caledor named Prince Imrik (not the name of Caledor I before taking on the name Caledor, this is a new guy with the same name) realized that if you don't do shit there's nothing to brag about and as a result Caledorians will show up anywhere there's a fight they can be a part of. If there's a High Elf army made up of Lord and Hero choices, it's we Caledorians. Princes on dragons define us and should be seen whenever the dragons can be awakened! Archmages in the lore of Fire on a dragon are acceptable if the larger dragons cannot awake, and the Dragon Mage youths ride if none with experience available. The rest should be our well armed Nobles and Fire schooled Mages. Anointed of Asuryan works well, if you modify him to be a priest of Vaul (make him blind, and swap the Phoenix Motifs for generic fire and things like anvils and hammers). Any core except Reavers (children on horseback, bah!) and Seaguard (no Caledorian would go to battle smelling like fish!) are fine. Those Chracian blowhards can come (if they feel like the need to see a REAL elf fight that is), but their damnable Chariots have no place outside the savage kingdoms. Swordmasters may march with Caledorians, but only as long as they make themselves useful and take arrows for our pureblooded Caledorian Mages! Leave those vile bastard elves, the Shadow Warriors, in their blighted land and let them rot there. Phoenix Guard should be remade to serve Vaul, as is proper before they come along. Of course, most of your points should be spent on Dragon Princes of Caledor! Skycutters should be grounded to make way for our glorious dragons. Tiranoc Chariots decked in the livery of a Caledorian lord can see service along Dragon Princes, but really you should be taking more of Caledor's finest instead. Bolt Throwers are for fireless cowards who shun melee, not heroes and elves such as we! Eagles are great as provisions for the dragons, but never fight alongside us. Phoenixs are acceptable, but keep those vile Frosthearts away from the dragons lest we wait another hundred years to fight alongside them again. As lovely as the womenfolk of Avelorn are, battle is no place for their delicate features; let the Dragon Princesses ride in their stead! [[Image:Avelorn.jpg|left|thumb|350px|]]
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