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===Reign of Chaos=== When you roll for Winds of Magic now, you take your roll and consult the table below. Some of these can help you, others can hinder and some can swing either way. Results 5, 6, 8, and 9 don't affect units locked in combat. * 2- Everything with Daemonic Instability immediately tests for it. Okay, so not only are you going to have a useless magic phase, but now everything in your army is at risk of vanishing. * 3- As above, but only hits one random character, so not as bad. Losing a Greater Daemon to this would really suck though. * 4- Your Daemons' Ward Save gets gimped by 1 until your next turn. Watch the fuck out because as soon as your opponent sees this happen they will drop the hammer. * 5- Tzeentch hurls fire throughout the battlefield. On the roll of a 6, enemy units will take a small pie plate of S4 Flaming Magical hits. Your own Nurgle dudes are at risk of getting hit too though. [[Just as planned]]. * 6- Nurgle spreads his love. Those who embrace his love take D6+3 S3 hits with no armor saves allowed with your own Tzeentch units at risk of being hit as well. * 7- Jack shit. Nothing happens. * 8- Slaanesh rubs his nipples and things start dying. Lucky targets including Khornate daemons take a leadership test on 3D6 and take wounds based on the number failed by with no armor saves allowed. * 9- Khorne makes skulls rain from the sky. More pie plates but these ones scatter 3D6 and are treated as stone thrower shots with the center template being S9 with Multiple wounds D6 and everything else being S3. Oh and Slaanesh might [[just as planned|"accidentally"]] be targeted with these as well. * 10- Your Daemons' Ward Save is improved by 1 until your next turn. Essentially the opposite of result 4. Your whole army now has Talismans of Preservation for even just a turn. Think on that for a while. * 11- You see some of those enemy wizards? Well one of them (random choice) has to pass a leadership check or get killed. If he dies, you get a free Herald of your chosen alignment for '''free'''. Best as a Tzeentch one because you immediately generate a spell and you gain an extra channeling chance for the turn (if you need it, you did roll 11 after all). Because otherwise these Heralds have no upgrades. * 12- A free unit of 2D6 +3 Lesser Daemons shows up '''anywhere''' one inch away from other shit. Despite this being a rare happening, you'll want to have a few extra models in case this happens because if you don't have enough models the unit doesn't enter play at all. But hey, do you see that unit of Skullcrushers about to hit your Pink Horrors' flank? Boom: block of Plaguebearers standing in their way.
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