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===Magic Items=== Tomb King magic items- a checklist of the ups and downs. *'''Destroyer of eternities:''' Aimed at giving footsloggers a fighting chance against monsters, and no forcing the Tomb King to strike last, what more could you want? Well we could actually do with a little extra points to spend on something to, well... keep that 270 point lord alive. With little access to armour and no mount, 20 points is very little to spend on protection, especially since the glittering scales are 25 points, a tomb herald can potentially take some of the fire but it can only soak one wound per turn. Other than that the tomb king can wallop away with a one handed S7 sword that dices monsters for lunch. *'''Blade of Antarhak:''' A defensive magic weapon, this expensive god-send can keep a flimsy tomb king alive for those vital few turns at the cost of a potential strength boost, useful when gearing a Tank King. *'''Golden Death Mask of Kharnut:'''The Death mask is quite a expensive item for what it does, an it's 60 Pts. cost makes it unusable by Tomb Princes, but this item is vital for breaking through a opponent line and into his rear, as it prevents a unit from using the general's "Inspiring presence" and the BSB's "Hold your ground", thus rendering a unit horrifically vulnerable to failing a LD test and subsequently run down. It is because of this, the Death mask is a favored item to equip a Tomb King mounted on a chariot, who can ensure that the unit of chariots he is leading will break and run down any unit they charge. *'''Cloak of the dunes:''' It wouldn't be so bad if you could join flying units and perhaps move more than 10' a turn, the flyby damage is nothing more than a gimmick due to the low number of low strength hits which are only really useful against light units, which you should be avoiding with solo characters in the first place. *'''Neferra's Scrolls of Mighty Incantations:''' An instacast item for 50 points which is only really effective on high level lich priests, however a higher level also increases the chance of a miscast, if you need something to happen so badly that it's worth causing your Lich priest to combust, chances are it's a one trick pony and shouldn't be considered in the first place. *'''Enkhil's Kanopi:''' Not a bad curveball for 25 points but highly situational so more often than not it's a waste of points. *'''Standard of the Undying Legion:''' Expensive and a competent opponent will never let it activate (which means it's ridiculously useful). *'''Banner of the Hidden Dead:'''A little bit tricky since you have a better chance with EBTS, however unless you are running an EBTS army, those points are better spend elsewhere
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