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===Characters=== *'''Catacomb Command Barge:''' Somehow ''not'' a {{W40Kkeyword|noble}}, despite the lore blurb claiming otherwise. *'''Hexmark Destroyer:''' Its guns are an exact copy of the Deceiver's Cosmic Insanity ''without'' Anti-Character 4+ or Devastating Wounds like the Shard has, but you have a couple special rules GW was too stupid to put in the core rules even though many armies have them: 1 Hexmark Destroyer per turn can use Fire Overwatch for 0 CP even if the strat has already been used. Secondly, whenever one of these Fires Overwatch, it resolves its shots at its full BS of 2+. Finally, borrowing a trick from Kelermorphs and Sly Marbo, every time the enemy shoots a friendly within 3" of this model (including shooting this model), once it's done this model gets to shoot. That's every time, and you ''don't'' have to shoot the instigator. *'''Lokhust Lord:''' The old Destroyer Lord remains a powerful buff vector for his chosen Lokhusts, as their squad can score critical hits on a 5+ - awesome for any Gauss weapons on them. The Lord has their own re-rolls to hit and wound enemies below half-strength, which makes for a very powerful buff. **The Staff of Light pretty much gives you all you need between a good strength and high AP that can be used at range so they can shoot alongside their destroyers. The Lord's Blade, while very mighty, sacrifices most of their viability since the destroyers are very pants in melee. *'''Royal Warden:''' This glorified Immortal is a pretty handy asset for whatever squad of Warriors or Immortals, as this guy gives their guns both ''[Heavy]'' and ''[Assault]'' for optimal firing at all times. Their own relic blaster comes with all the benefits that come on both blasters and tesla carbines, providing the high firepower of the former and ''[Rapid Fire 2]'' from the latter for a high rate of fire up close. On top of this, they have a single-use ability to make one friendly unit within 12" ignore being battle-shocked. *'''Skorpekh Lord:''' *'''Transcendent C'tan:''' ====Nobles==== *'''Lord''' The Overlord Jr. grabbed the Royal Warden's old buff of movement buff for one squad on top of another ability to let their squad use stratagems even when battle-shocked. The staff remains the best choice for most squads since it lets them shoot alongside most squads, but you can consider the Lord's Blade for any bands of shield Lychguard. *'''Overlord:''' The big cheese of the dynasties has a pretty big gift by letting their squad use a free stratagem, even if it's one that was already used. They're also quite tanky thanks to an innate damage reduction. **The Overlord's Blade is a monster of a sword, capable of chopping MEQ and TEQ in half like paper, and the Tachyon Arrow is capable of ripping through tanks as well, but the arrow has only one shot. The Staff of Light, while weaker, gives you shooting that's consistent. If you just want melee and feel the urge to cut a fucking carnifex in half, then grab that Voidscythe and its ''[Devastating Wounds]''. ====Crypteks==== *'''Chronomancer:''' *'''Plasmancer:''' *'''Psychomancer:''' *'''Technomancer:''' ====Epic Heroes==== *'''[[Vargard Obyron]]:''' =====Nobles===== *'''[[Anrakyr the Traveller]]:''' *'''[[Imotekh the Stormlord]]:''' *'''[[Nemesor Zahndrekh]]:''' *'''[[Silent King|The Silent King]]:''' *'''[[Trazyn the Infinite]]:''' =====Crypteks===== *'''[[Illuminor Szeras]]:''' *'''[[Orikan the Diviner]]:''' Is a {{W40Kkeyword|chronomancer}}. =====Monsters===== *'''C'tan Shard of the Deceiver:''' *'''C'tan Shard of the Nightbringer:''' *'''C'tan Shard of the Void Dragon:'''
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