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=== Ork Vehicle Upgrades === *'''[[Orky|Armour Plates]]''': Additional 6+++ '''Feel No Pain''' protection for vehicles against glancing and penetrating hits, but doesn't help against ordnance. Easy to add to your models by just sticking a load of spare panels to it. *'''[[Miscellaneous_Weapons#Grabbin'_Klaw|Big Grabber]]/[[Miscellaneous_Weapons#Wrecker|Wrecker Ball]]/[[Miscellaneous_Weapons#Spiked_Ram|Reinforced Ram]]/[[Siege_Weapon#Siege_Ladder|Boarding Plank]]''': Functionally identical rules wise, they all allow Ork vehicles to attack enemy vehicles in close combat. You only get one attack per weapon, and can only have one of each, for a maximum of four. Attacks always hit on a 4+ and are S6, but can't be used against walkers, skimmers, or infantry. *'''[[Shootas'an_Dakkas#Big_Shoota|Bolt-On Big Shoota]]''': For Wartrukks only, and has to be operated by a passenger. That's all there is to say, really. *'''[[Grot#Battlefield_Roles|Grot Riggers]]''': Gives your immobilised vehicle a chance to restart again on a 4+ D6 roll, only once per turn at the start of each turn. Auto-take if you have the [[Toof|points]] spare. *'''[[Markerlight|Searchlight]]''': Only bring these during missions with the '''Night Fighting''' Special Rule, useless otherwise. Each vehicle with a Searchlight can illuminate one enemy unit per turn, allowing themselves and other friendly units to fire at it as if it were day, but consequently all enemy units can also fire at the vehicle doing the illuminating as if it were day too. So either stick it on something expendable that you can live without, or something tough that can tank the hits. *'''[[Choppy|Spikes 'n' Blades]]''': Enemy infantry that miss their melee swings against vehicles equipped with these babies suffer S3 hits. Can't be fitted to Wartrukks because it doesn't meet the [[Wat|Health & Safety code]]. Cute but situational, obviously close quarters is where you want your Orks to be, but if your non-Deff Dred and Killa Kan vehicles themselves are dragged into close combat, they won't last long anyway. *'''Stikkbomb Chucka''': Spelt differently to the infantry-portable one for... reasons? Allows a non-tank vehicle or walker to perform a Tank Shock attack, and gives actual tanks a -1 modifier to their unfortunate target's Morale check. Adds a bit of extra versatility to your smaller buggies. *'''Turbo Boosta''': +D6" during the movement phase which doesn't count towards shooting or disembarking limits, but must be in a straight line, and on a 4+ the vehicle and passengers can't shoot or disembark. That means you have a 50% chance of not being able to do anything with your vehicle or its compliment, for only the paltry gain of being up to 6" further up the board. Red Paint Job is more reliable. *'''[[Colorz|Red Paint Job]]''': +1" to all movement distances. You know it, you love it, and available to Orks of all Clans now courtesy of blood splatter.
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