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===Builds=== On account of their age, Sisters of Battle armies have an increasing tendency to look like one another. This said, there are two competitive army-templates which Sisters of Battle operate on, and several goofball army builds. ====Traditional/The EZ-Bake Oven==== This army used to be the go-to Sisters army back in 4th edition. Its core was a mass of Sisters of Battle mounted in Rhinos, Seraphim (each lead by a Jump Pack Cannoness), and Exorcists for long-range anti-tank support. It worked great... in 4th edition, when vehicles were made of papier-mache armor and the Exorcist was king at killing them. The term EZ-Bake comes from the fact Immolators were not favored due to their relative fragility, and the traditional use of Sisters was to place them in a Rhino, and drive forth at full speed while firing flamers out the Rhino hatch. This said, its overemphasis on killing infantry and lighter vehicles has made the EZ-Bake army a lot comparatively weaker. ====Immolator Spam==== This army came into its own at the start of 5th edition. Vehicle-damage rules made Meltaguns the new go-to tank-hunting weapon, and new cover rules made flamers more important than ever. This increase in vehicle durability, as well as new cover rules, as well as the fact one could no longer move 12" and have passengers fire from a vehicle, lead to the Immolator becoming more powerful both relative to the Rhino, and on its own account. One Immolator is easy to stop. Two even. It's when one fields 7 or more (up to all 11) that the army becomes nightmarishly effective. The infantry in this army include min-strength Dominion, min-strength Celestian, and min-strength Inquisitorial Stormtrooper units, each of them armed with 2 meltaguns. The Immolators in turn maintain their Heavy Flamers, while grabbing Extra Armour and Smoke Launchers. The main advantage of this army is that it possesses a *lot* more firepower than the old army, packing a lot more melta and heavy flamer weaponry. The main disadvantage is that the army *bleeds* kill points but is near-impossible to stop, and has a high chance of tabling the opponent should he be careless. For Troops, a 'pure' Immospam army will include Rhino-mounted Sisters in addition to the Inquisitorial Stormtroopers. A more recent trend however has been to replace the Sisters with an inducted Imperial Guard Platoon; this provides cheaper scoring bodies, and autocannon Heavy Weapon teams. The role of these weapons is not to destroy enemy vehicles; their goal is to stop said enemy vehicles from firing at your Immolators as they close in to deliver their meltaguns and heavy flamers. ====White Tide==== Pretty much what you'd expect. A '''whole''' lot of Sisters shooting and Celestians/Arco-Flagellants in assault backed up by Exorcists spewing missiles from the rear. The army relies on the weight of its well armored infantry to overrun the enemy and performs pretty well at this against other infantry based armies. Once you run into a mech list however, and you will almost immediately, the party is over. Your exorcists won't be strong enough to knock out enemy armor alone and any melta squads you have will be mowed down well before they reach the enemy. Not competitive but a fun casual army to put up against other hordes. ====Lord Krazypantsoff's Discount Lawn Furniture Army==== Finally, there's the goofy build for those nutters among the Ministorum. Admit it, you want to play this army. The core of this army is to get Lord Karamazov, an inducted Imperial Guard Platoon, three units of three Sentinels, and three units of three Penitent Engines. Fear the Laz-E-boy Inquisitor and his 18-Walker army of doom! Muahahaha. Add Arco-Flagellants or Repentia to taste and you have a real clown car of an army. If you win with it, congratulations!
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