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===Army variants=== *Blob guard Blob guard is a rather simple concept. Have more bodies than your opponent has bullets. The fact is, is that IG has access to guardsmen that can be as cheap as 5 points. You will overwhelm them in model count, in deaths a turn, in shots fired, you will have at least twice as many heavy weapons as they will. All of their anti-tank weaponry that was meant to take out the 150 point Leman Russ? It killed a guardsman with a lasgun, good job. The problems that come with such an awesome army composition is the lack of speed and how effective the enemy's anti-infantry will be against you. A decent thousand-point list might consist of 2 20-man combined squads with a commissar and priest each, about 9 or so heavy weapons, and your three or so command squads loaded out with special weapons. Works best in a Cities of Death game, all that cover, all those cover saves, your men will live a bunch longer and confound the enemy to no end. *Mech guard Mech explores the wonder of armored vehicles. The core of the army would be a command squad and 2 squads of vets all in chimeras. And the rest would consist of anything from Leman Russ tanks to vendettas, to artillery, fast attack choices, or more chimeras. *Melta vet spam guard Put vets in Chimeras. Give them meltas. Fill up Force Organization troop chart. Do same with Company Command Squads and Storm Troopers. *Hammer and Anvil Guard This army is for those who can't choose between the two. A main force hits head-on while supported by tanks and artillery, and vets come in from a supporting side. As they say, hit from the air, sea, and ground. A list might include a command squad along with a squad of vets in a Chimera, a squad of 20-30 men with a commissar and priest, a Leman Russ variant, and a Basilisk. *Artillery apocalypse Take a few infantry squads with just standard guardsmen, say around 20-30 troopers, do not upgrade at all: these are meat shields. Fill up your remaining points with the Imperium's single most destructive medium, Basilisks. "But wait," you say, "Baneblades/Titans/Shadowswords are more destructive!" And yes, you'd be right, HOWEVER, when you have, say, 1,000,000 Basilisks per battle titan, well, you get the picture. Whilst your enemy is dossing around trying to kill your infantry, your many Basilisks pound them into dust. AP3 and large blast means all standard infantry fall like chaff to these bad boys, whilst Str 9 means most man-sized units suffer instant death. This mind-blowingly massive amount of firepower is, however, completely useless if the crew is being hacked to pieces by deep striking terminators or some other such buttholes. So this formation is best for large, pitched, foot-slogging battles, where your foes will be lucky even to reach your infantry lines if you've spent half your points on Basilisks.
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