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=====Black Templars===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> An Imperial Fist Second Founding Successor Chapter. Their strategy is to walk up to the enemy so they can hit them with their swords/clubs/chainsaws/pistols. They get angrier the more guys they lose, making them a dangerous proposition if they can get across the board. <div class="mw-collapsible-content"> *'''Requirements''': Only special characters allowed are High Marshall Helbrecht, Chaplain Grimaldus, and the Emperor's Champion. *'''Chapter Tactics''': Their units have Crusader and Adamantium Will. Black Templars are the only ones who can field Crusader Squads, which keep the ability to field a special and heavy weapon in a 5-man squad, and can mix Scouts (Neophytes) into their Marine squads. Also, no Librarians for you. If any model dies during the Shooting or Overwatch phase (so you can technically benefit from a failed Gets Hot), they now get Rage and Counter-Attack for the turn, which helps. This used to be Rending and re-roll misses in challenges in 6th edition, so a loss to your challenge muscle translates to a more broadly applicable gain. <s>The weakest of the Codex Chapter tactics.</s> After playing with BT for some time, Crusader is an often overlooked rule that translates into much more reliable on-foot troop movement, which is something all units benefit from. An extra reroll gives you greater chances to place an otherwise unprotected vehicle into cover, or give a straggling unit a chance to reach an objective control area. It does not have the direct offensive applications of a reroll or MC weaponry like Ultras or Salamanders do, but having more consistent movement on demand is a very versatile tool. *'''Warlord Traits''' #'''Master Swordsman:''' +1 to Weapons Skill and Attack. Just IMAGINE how that'd work for the Emperor's Champion! #'''Furious Indignation:''' If the unit the Warlord is in fails Morale Test in the Psychic or Shooting Phase, it does not fall but, but moves 2d6 inches towards the next enemy unit (but has to stop the usual 1β away from other units). While this isn't bound to happen often considering the good Leadership you get, it's still nice to have a way to assault someone that thought they were safe behind their guns/mindbullets. #'''Abhor the Witch:''' Warlord gets Hatred and Preferred Enemy (Psykers). Again, WHY couldn't we have the Vows? #'''Honour Demands Combat:''' Warlord and his unit can re-roll failed charges. AWESOME. #'''OathKeeper:''' Warlord gets Fearless and can also re-roll to-hit in a challenge. Any beatstick's gonna want this to stall a big-league unit. #'''Unyielding Determination:''' Warlord and units within 12" get to re-roll Pinning, Fear, and Morale tests. </div> </div>
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