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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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===Dark Hereticus=== Per the Demon Codex, Be'lakor has access to the following three powers from the Dark Hereticus Discipline. Sadly, no warptime or Prescience. *'''1 - Infernal Gaze:''' WC5. Pick an enemy unit within 18" to have a staring contest with and roll 3 dice; any results of a 4+ cause a mortal wound. While not as spammable and reliable as ''Smite'', it can target specific enemy units rather than just the closest. *'''2 - Death Hex:''' WC8. Target an enemy unit within 12" - they cannot take invulnerable saves. There is a very crucial difference between Death Hex and Null Zone; Null Zone is a 6" bubble around the psyker, whereas Death Hex has a longer 12" range and can choose a specific target, which arguably makes it much more flexible. Since you're only unable to target characters in the Shooting phase, you can strip Girlyman or Cawl or Celestine of their invuln save and then rip them to pieces in close combat. *'''3 - Gift of Chaos:''' WC6. Targets an enemy model within 6 inches. Roll a die. If you roll higher than the model's toughness, it suffers d3+3 mortal wounds. If a Character is slain, add a Chaos Spa.... err, an unnameable beast to your army. RAW this states it targets an enemy model, but also RAW mortal wounds roll over, so it can and will hurt multi-model units if you roll well.
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