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=====Biel-Tan Special Rules===== *'''Attribute β Swordwind:''' All {{W40Kkeyword|Aspect Warrior}}s get +1 Ld and you may reroll to-hit rolls of 1 for all Shuriken weapons (including Scorpion Claws, Kurnous' Bow, and any Blazing Star of Vaul). **The improved leadership barely makes any difference unless you intend to max out squads (and even then, it's still situational); it is the Shuriken buff that should be the only reason for you to consider this Attribute. ***Many units have access to some sort of Shuriken weapon: Dire Avengers, Shining Spears, Howling Banshees, Striking Scorpions, Guardians (both types), everything on Jetbikes, almost every vehicle, and more. If you love rolling many dice and want to drown your opponent in tons of saves, take Biel-Tan. ***That said, remember you have easy access to the same mechanic elsewhere, so by the same token, if you're taking this, take less of the other sources: Autarchs provide no benefit to Biel-Tan Shuriken weapons, and Farseers with Guide provide less benefit than to other Craftworlds. Biel-Tan Dark Reaper Exarchs are specifically in a weird place where they get no improved accuracy with a Shuriken Cannon, as well. ****Even worse, the introduction of Shuriken-buffing custom attributes such as ''Hail of Doom'' and ''Superior Shuriken'' offer flat performance upgrades to the weapons themselves which can then be supplemented by Autarch/Farseer support, meaning Biel-Tan is hardly the best attribute (or combination thereof) for spamming Shuriken weapons these days. If you're running Biel-Tan, you'll definitely want to do so more for the unique stratagem or remnants than the attribute itself. *'''Warlord Trait - Natural Leader:''' At the start of the shooting phase, pick a friendly {{W40kKeyword|Biel-Tan}} unit within 3" of the Warlord. That unit re-rolls all misses for that phase. **Functionally, it's very similar to the Guide psychic power. It is slightly worse, however, due to the ''much'' shorter range and the fact it lasts only until the end of the active shooting phase. That said, a Farseer can potentially use it in tandem ''with'' Guide in order to support multiple units with reroll support. Autarchs are not ideal users of this trait due to their aura already offering re-roll support (hit rolls of 1 instead of all, but it applies to everything within 6" instead of just one unit within 3"). *'''Stratagem - Court of the Young King (2 CP):''' At the start of the Charge phase, pick a {{W40kKeyword|Biel-Tan Aspect Warrior}} unit that contains an Exarch. That unit adds 2 to its charge rolls and will re-roll hit results of 1 in the subsequent Fight phase. If the unit in question is within 6" of the Avatar of Khaine when the stratagem is used (i.e. before the charge movement happens), it adds 3 to the charge roll and can re-roll all failed hits in the following Fight phase instead. **While a touch pricey, this can stack wonderfully with the new Ghostwalk psychic power to add 4" to the charge, a perfect way to reliably charge a squad that just arrived on the table from reserves. ***Howling Banshees deserve some small mention in particular, combine this stratagem with their Acrobatics ability and the Ghostwalk power and you can add up to 6" to their charge rolls, 7" if you have them screening an Avatar on the approach! *'''Remnant of Glory - The Burnished Blade of Eliarna:''' Replaces a power sword; S User, AP-3 with D2 that gains S+1 and D3 against {{W40kKeyword|Orks}}. **Strictly better than a power sword on your Autarch against multi-wound models, but worse than the Shard of Anaris against almost everything, or the Firesabre against single wound models. A pretty easy skip. *'''Remnant of Glory - The Spirit Stone of Anath'Lan ({{W40kKeyword|Psyker}} only):''' The {{W40kKeyword|PSYKER}} using this may re-roll failed Psychic Tests, but any test that also fails a second time prevents the Psyker from casting any additional powers that phase. **Best used on a key Warlock or Spiritseer, who lack the Ghosthelm re-roll support and Perils of the Warp protection that your Farseers have. They can also only cast one power a turn anyways, so failing twice in a row won't penalize you any more than your tragically poor luck already has. That said, Farseers can still make ok use of it, in the event that they fail their second cast of the turn and have already used their Ghosthelm re-roll.
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