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===Dominus discipline=== The '''Dominus Discipline''' are only available to {{W40kKeyword|GREY KNIGHTS Characters}} to manifest, and support spells. You must choose from the '''Dominus Discipline''' or '''Sanctic Discipline''', you can not manifest powers from both disciplines. Values in parentheses are odds of success base, then with Brotherhood of Psykers up. #'''Warp Shaping:''' WC 5 (83.33%,91.67%). If manifested you can change which "Tide" is currently dominant. #'''Armoured resilience:''' WC 6 (72.22%,83.33%). If manifested select a {{W40kKeyword|GREY KNIGHTS INFANTRY}} unit within 12" of the psyker, until your next psychic phase that unit has -1 to wound roll against them. #'''Ethereal Manipulation:''' WC 7 (58.33%, 72.22%). If manifested select one {{W40kKeyword|GREY KNIGHTS}} unit within 6" of the psyker, until the start of your next psychic phase you can reroll the hit roll against a unit in the shooting phase if they are within half range. #*Devastating for any teleporter, especially a Purgation, as 9" away is less than half of the common 24" range. #'''Edict Imperator:''' WC 7 (58.33%, 72.22%). If manifested select one {{W40kKeyword|GREY KNIGHTS}} unit within 12" of the psyker, that unit can shoot and then move during the psychic phase. This unit can not advance with this move, and can't charge or shoot again that turn. #*6" or less movement is slow for footslogging after teleporting, the ability to move double your speed or move in then out of cover is useful. #'''Empyrean Domination:''' WC 7 (58.33%,72.22%). If manifested you gain one command point. Free CP is always lovely. #'''Inner Fire:''' WC 5 (83.33%,91.67%). If manifested select 1 enemy within 1" of the psyker (practically engaged in melee) and roll dice equal to the psychic test result. For each roll of 1, the psyker suffers a mortal wound, for each roll of 3+, the enemy suffers 1 mortal wound. #*Hardest to pull off, as you need to spend 2 rounds in melee and the enemy has not withdrawn, killed you, or kill two much of the enemy. #*It's not as hard as it might seem, with Powerful Adept the range becomes 7" and with Dynamic Insertion to deep strike 3" away, you now have a little assassin. #*This can combo well with the relic Cuirass of Sacrifice, giving you the ability to shrug off those self-inflicted mortal wounds on rolls of a 5+.
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