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====Leman Russ Aces==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Can be taken on any unit with the {{W40Kkeyword|Leman Russ}} keyword. This includes Tank Commanders as well as the Forge World Leman Russ variants (but not the Thunderer or Stygies Destroyer). <div class="mw-collapsible-content"> *'''Armoured Rush:''' May fire the turret weapon even after advancing (and at no penalty, as the weapon remains Heavy). You do sacrifice shooting twice, though, plus your sponsons' fire. **Your Punishers and Demolishers can get to the fight earlier, but keep in mind that you'll still need a screen if there's anything that might charge your tank. *''' Master Mechanic:''' -1 to the Damage characteristic of all ''ranged attacks'', to a minimum of 1. Doesn't work in melee. **Combine with Jury-rigged Repairs or being Valhallan and a Techpriest to maximize the lifespan of a Leman Russ. Do remember damage that comes from a weapon's special rules will usually not be affected by this: if a D1 ranged weapon deals an additional damage on a wound roll of 6+, this rule will never stop it from dealing 2 damage on a 6+; it modifies the attacking weapon's characteristic, ''not'' the amount of damage suffered. *'''Slow and Purposeful:''' Ranged attacks made after moving the model "less than" half its Move (AKA "half its move -0.1 mm") re-roll 1s to wound. **While this has the same impact on any gun you shoot, it won't synergize with the same ability from elsewhere, such as Pyromaniacs on a Leman Russ with Heavy Flamers, so just.... don't take both at once. *'''Steel Commander:''' If the bearer is a Tank Commander, it may issue 1 additional tank order. If you're not just cranking every Leman Russ you have into a Tank Commander, this allows them to still order themselves. ''Finally, something akin to a generic Pask.'' *'''Up-Armoured:''' 2+ armor save. Demolishers and Punishers will appreciate the 2+ save. Kinda sucks that you can't give Tank Ace traits to Pask, but this will make Tank Commanders live a good bit longer, taking some of the edge off of plasma and lascannon spam. *'''Weapon Expert''': The turret weapon's AP is improved by 1 (i.e. AP0 becomes AP-1). **This is better the worse the weapon's native AP, so Punishers like it more than Exterminators, while a Demolisher will notice the benefit least. </div></div>
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