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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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====Custom household <sup>{{W40Kkeyword|Engine War}}</sup>==== With the release of Engine War, loyalist knights have a buffet of household traditions to choose from if the core codex doesn't satisfy. You can select one major tradition or two minor traditions. Both Imperialis and Mechanicus allegiance houses can select any of them. =====Major Traditions===== *'''Honoured Sacristans:''' Ignore AP from AP1 weapons. The better survival boost in the major traits. *'''Hunters of the Unseen:''' Ignore Cover with shooting - good times. *'''Machine Focus:''' +1 to hit when target has any negative modifiers to hit - means the hat-cannon now hits fliers on 2+! *'''Pains of Old Night:''' reroll 1s to wound against psykers and daemons - not even slightly worth the Major Tradition buy. *'''Shattered Empire Stalkers:''' gain Cover from shooting when 24" or more away from the shooter. Arguably a trap as it gelds knights from contesting the table. *'''Unremitting:''' Reroll one die for determining random shot weapons in shooting or overwatch. This is not the Catachan trait, only one die for all the model's weapons. =====Minor Traditions===== *'''Aggressive Persecution:''' Re-roll 1 die for a model's damage roll in shooting, including overwatch. Useful for Thermal Cannon knights and not much else. *'''Blessed Arms:''' Add 6" to range for weapons with range of 24" or more, and 2" for weapons with less. Useful on the Knight Valiant. *'''Exacting Charge:''' +1 AP for non-feet attacks when charging, charged, or doing a heroic intervention. *'''Defiant Fury:''' +1 to hit and +1 attack when under half wounds. Interesting when combined with the Mechanicus Allegiance strat for a potential 1+ to hit on a Gallant. *'''Front Line Fighters:''' -1 ap when shooting at a target within 12". Combine with the Knight Warden stratagem for a 12 shot s6 AP3 Flamer. *'''Glorified History:''' Re-roll 1 hit die during shooting, including overwatch. Good pairing with Shieldbreaker missiles. *'''Guardians of the Frontier:''' +1 attack when in melee with a unit with 11 or more models. Possibly the most situational tradition in the book. *'''Hounds of War:''' Armigers may shoot and/or charge the same turn they fall back, but pay a -1 to hit tax for shooting. Potentially very strong when combined with Stormstriders and the land strider warlord trait. *'''Noble Combatants:''' Natural 6 with a Non-feet attack generates an additional hit. *'''Sanctified Armour:''' 5+ save against mortal wounds in the psychic phase. Trash tier. *'''Slayers of Beasts:''' +1 to hit rolls when attacking a Vehicle or Monster with a weapon other than Titanic Feet. *'''Steel-sinewed Aim:''' Ignore penalties for moving and shooting assault weapons. *'''Stormstriders:''' +1" movement, and ignore damage table when calculating movement.
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