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====<span style="color:#8b0000;">Warlord Traits</span>==== {{W40kKeyword|HERALD}} units can only choose from the first 3 warlord traits. #'''Aspect of Death:''' Enemies within 6" of the general take -1 to Leadership and -1 to Combat Attrition checks. Because of fuck conscript and cultist blobs. Karanak gets this. #*Because of the two stacking effects, this leads to a -2 leadership AND -2 to all attrition checks. Works well enough to break mobs but nothing more. #'''Brazen Hide:''' 5+++ FNP save, making this as valuable on Bloodthirsters as it is on heralds. #'''Devastating Blow:''' The Warlord's melee attacks cannot be ignored by any sort of FNP save. Skulltaker gets this. #*With how many ways you can get an FNP save, having the ability to just ignore them is pretty nice, especially against enemy warlords. #'''Glory of Battle:''' +1 attack, plus another if the warlord's within 3" of 6+ enemies, plus yet another if they're within 3" of 11+ models. Better saved for <s>heralds</s> and princes since thirsters already have the sweep profiles of their axes providing double the attack output. #'''Immense Power:''' +1 to Wound in melee. On the charge in a Khorne detachment, <s>this gives heralds an effective S8 which can be huge in a low anti-vehicle army,</s> or particularly an Str9 DP with 9 attacks, great against high wound T8 models, with a Bloodthirster with a greataxe wounding them on +2. #'''Rage Incarnate:''' +1 to charge and advance rolls. Any {{W40kKeyword|CORE KHORNE}} units charging an enemy engaged to the warlord get +1 to their charge rolls. Skarbrand gets this. #*Probably the best for a support hero, as it gives your Bloodletters even more incentive to get stuck in as quickly as possible.
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