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Warhammer 40,000/9th Edition Tactics/Eldar
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====Special Rules==== *'''Attribute β Fieldcraft:''' Any unit with this attribute is treated as being in Light Cover when targeted by a ranged attack from 12" or farther away. If said unit with this attribute is {{W40Kkeyword|infantry}} or {{W40Kkeyword|biker}} and entirely on/within a terrain feature, it gains Dense Cover as well. Additionally, any {{W40kKeyword|Infantry}} unit with this trait can ignore any/all modifiers to their Move characteristic and Advance rolls. **In a fluffier reform, this attribute now only provides a hit modifier debuff if your units are actually hiding within terrain as opposed to standing out in the open. It also enables your units to easily dive into and out of terrain without having to worry about difficult terrain crimping their movement rules. Note that even Alaitoc can't Battle Focus move through Area Terrain, as the -3 modifier to it is neither a modifier to your Move characteristic nor to an Advance roll. *'''Warlord Trait - Master of the Ambush:''' In the command phase, your Warlord may select a {{W40kKeyword|Alaitoc Infantry Core}} unit within 9". For the rest of the turn, that unit may perform attacks with ranged weapons without failing any actions they are otherwise taking. Additionally, on the First Battle Round before the First Turn begins, you can select the Warlord and one additional {{W40kKeyword|Rangers}} unit and redeploy them anywhere on the field 9" away from any enemy models or their deployment zone. **A flexible trait that makes sure that your forward striking Aspects can still try for secondary objectives without sacrificing their firepower for the turn. Alternatively, this can be useful for backline units less as immediate risk so that they can still participate in the fight while working on whatever you have them otherwise tasked on. The redeployment aspect can be useful in certain circumstances, but the limit to the HQ and a squad of Rangers does kind of limit their offensive and defensive potential. Use this to potentially snag control of an objective outside of both deployment zones early on or to get an angle on a squishy support character. *'''Stratagem - Pathfinder Ambush (1 CP):''' On your opponent's reinforcement stage, select an enemy unit arrives onto the battlefield then pick a unit of {{W40kKeyword|Alaitoc Rangers}} on the battlefield or in strategic reserves. If they're in strategic reserves, you may place them on the battlefield within 18" of the target unit but 9" away from all enemy models. You may then immediately make a ranged attack as though it were your shooting phase against (and only against) that selected enemy unit. **A crappier version of the former Forewarned stratagem. If some enemy character enters the battlefield via Deep Strike, this may give you a modest opportunity to shave off a few wounds or (if you're extremely lucky) even kill them upon arrival. Unfortunately, Rangers are hardly the offensive powerhouses that Dark Reapers or Fire Dragons tend to be, so don't expect miracles. Especially if the unit you're targeting has more than one model; I can almost assure you that you'll hardly get much done in that regard. ***A reasonable thing to consider against Genestealer Armies that like to hide away characters like Broodlords for a surprise flank. *'''Remnant of Glory - Shiftshroud of Alanssair ({{W40kKeyword|INFANTRY}} only):''' While the bearer is in cover, they ''cannot'' be selected as a target of a ranged attack by enemy units more than 12" away unless they are ''the'' closest available model. **Semi-useful, but ultimately something that can be safely passed. This guarantees that your key character cannot be targeted, even by enemy snipers, but in most cases your opponent isn't going to be able to target your characters anyways. Unless you have absolutely no interest in keeping your characters alive, in which case you wouldn't be taking this relic anyways.
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