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===Dominus Discipline=== The '''Dominus''' powers are only available to {{W40kKeyword|GREY KNIGHTS Characters}} to manifest. Most of these spells are meant to support your troops in one way or another rather than the rather selfish Sanctic discipline. {| class="wikitable sortable mw-collapsible mw-collapsed" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Dominus |- ! scope=col | Number ! scope=col | Name ! scope=col | Charge ! scope=col | Type ! scope=col | Range ! scope=col | Target ! scope=col | Description |- ! scope = row | 1 ! scope = row | Gate of Infinity | 7 || Blessing || 18 || Friendly {{W40kKeyword|GREY KNIGHTS Psyker}} unit | style="text-align:left;" | Target may immediately re-deploy anywhere on the battlefield more than 9" away from an enemy unit. *This power right here. With a slightly clever setup, you can toss your Dreads around the board like some rabbit on speed, popping where it must go the moment it is needed. Also, nothing hinders you from teleporting out of melee and then shooting or charging. Your termies are tarpitted where you do not want them? No problem, just zip away. |- ! scope = row | 2 ! scope = row | Empyric Amplification | 7 || Malediction || 12 || Visible Enemy Unit | style="text-align:left;" | Until the start of your next Psychic phase, Nemesis and psi weapons gain +1D against the target. *Nice against whatever a purgation squad or melee anything is going to attack. |- ! scope = row | 3 ! scope = row | Sanctuary | 6 || Blessing || 18 || Friendly {{W40kKeyword|GREY KNIGHTS}} unit | style="text-align:left;" | Until the start of your next Psychic phase, target gets a 4++. *This power doesn't help Grand Masters, Captains, Chaplains, or Champions. If you're not able to afford the Stratagem necessary for warding staves, then this is your next best thing. |- ! scope = row | 4 ! scope = row | Vortex of Doom | 7 || Witchfire || 12 || Closest Visible Enemy Unit | style="text-align:left;" | Target suffers 2d3 MW and each other enemy unit within 3" of it suffers 1 MW. The Psychic Epitome Warlord Trait is specifically nerfed with this power to only affect the primary target, not the "splash" units. |- ! scope = row | 5 ! scope = row | Warp Shaping | 4 || Blessing || data-sort-value=999 | ∞ || None | style="text-align:left;" | If manifested, you can change which "Tide" is currently dominant, provided you select a Tide which has not already been dominant. *This power is vital to the optimal play of your army, so you will ''need'' to grab this on at least one model. |- ! scope = row | 6 ! scope = row | Ghostly Bonds | 5 || Malediction || 18 || Visible Enemy Unit | style="text-align:left;" | Until the start of your next Psychic phase, target's M is halved. |}
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