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Warhammer 40,000/9th Edition Tactics/Weapons
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====Sisters of Battle==== SISTERS ARE DOING IT FOR THEMSELVES. The Bolter Babes are here to give glory to the Emperor and destroy the abominations of the heretic, the alien and the mutant. The Sisters are a halfway house between the Marines and the Imperial Guard - Bolter-equivalent guns are standard, hit like trucks in close combat with the right buffs, decent armour saves and widespread access to invul saves of at least 6++, sometimes up to 4++. Now, having the benefits of both armies means you also have the weaknesses of being basic humans (T3) and fewer numbers than most other armies (like Marines). Unlike Marines however you lack Bolter Discipline so you'll actually put out fewer shots than the Astartes most of the time. They also lack sources for mortal wounds. Really, shooting is there to help your ladies out, but it's not your main killing power. '''Popular Units:''' {| class="wikitable" |- ! Units !! Good for !! Countered with |- | Battle Sister Squad || Taking and holding objectives and supporting other squads || High volume shooting, mortal wounds |- | Celestian Squad || Flexible all-rounder squad, decent in melee or range || High volume melee, mortal wounds |- | Repentia Squad || Vicious close combat infantry, high volume of melee attacks, 5++ FNP negates mortal wounds || High volume shooting, blast weapons |- | Immolator|| Transport armed with flamers. Frequent with repentia squads or retributor squads for an up close one-two punch, good at moving units and offering close support || Anti-vehicle units, multi-wound attacks |- | Exorcist || Main artillery of the Sisters of Battle, with a level of firepower capable of one-shot small titans, great against heavy units and vehicles|| Anti-vehicle units, multi-wound attacks |}
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