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Warhammer 40,000/9th Edition Tactics/World Eaters
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===HQ=== *'''[[Kharn]]:''' He is back! He is good again! Now doing 3 damage and 10 attacks on charge (S7 and AP-4), Kharn is terrifying to face against. Against hordes, this gets even worse as he adds +d3 attacks to help chop them down harder if he has his warlord trait. And most importantly, his Betrayer rule got reworked. Now he only kills your own troops at the end of the fight phase if you roll a 1. That means, he can now benefit from Look out Sir rule without killing them on movement phase like in the past. Not to mention, now he gives reroll for wound rolls of 1 around him. *'''[[Lord Invocatus]]:''' Minor named character added to the army roster with the codex. Demon-looking motherfucker on a Juggernaut with an AP-2 chainaxe for a horn. His own chainaxe isn't too shabby either at AP-3 D2 with the ability to ignore invulns like a champ. ** Out of all the named characters in the codex, Invocatus is far and away the best of them all. Why? Because he has an aura to boost the movement range of nearby {{W40kKeyword|World Eaters Core}} units and lets two such units make a pre-game move. On a unit with no real movement tricks, this is insanely critical and arguably more useful than even what Angron provides. *'''Lord on Juggernaut:''' The generic alternative build to Lord Invocatus, like [[Mozrog Skragbad]] for the orks. While they don't get the sweet invuln-negating axe, he does get quite a few major buffs like the aura for movement and a horn just as nice despite lacking a chainsword strapped to the end of it. Uniquely, the Juggerlord comes stock with a plasma pistol so you won't need to debate the merits of hauling one along. **The generic Juggerlord is overshadowed by Lord Invocatus but he has the option of taking some fairly useful traits and relics and is a cheap, effective HQ option when filling out a detachment that includes Angron. *'''Daemon Prince of Khorne:''' A daemon prince... except he's Khorney. Khorney for skulls. Alongside gaining the Ivunlerability of a Daemon Prince from the Daemons codex, he comes with a gun(!); I guess Khorne really doesn't care how the flowing of blood comes to pass, just that it does. The gun doesn't interfere with anything and at S5 AP-2 D2, it can pretty easily blow a hole in any space marines you come across before you send the smaller guys at them. **As he has the re-roll 1s to hit aura, you will absolutely be needing him for some sort of support now that you don't have a chaos lord. *'''Master of Executions:''' Now he is an HQ for some reason, with there being absolutely no options for generic chaos lords. His stats are exactly same, but has Mark of Khorne for free. Him not being an Elite gives room for you to put more Eightbound in your army, which is nice, but he is unfortunately overshadowed by the fact that he has absolutely zero support potential. If you are taking him over anyone else, it's because you spent too much to afford them, and as such you will need to either buy them relics to help out or force them to kill absolutely everything they can to feed the tithe.
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