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====CSM Commanders==== *'''Exalted Champion (Commander) (Ferocity, Fortitude, Leadership, Logistic, Melee, Shooting, Stealth, Strategist, Strength):''' Probably the best duelist in Kill Team thanks to his ability '''For the Dark Gods''' that permits him to re-roll failed hit rolls against a Commander. ** Plasma Pistol and Power First is probably the best combination if you're using him mainly to kill the Commander, because you have in both cases a rerollable 3+ to hit and at minimum a 3+ to wound. **Shooting is a waste on this character, you should take a Strategist (it's never a wrong choice), Melee (especially if using Axe instead of Fist, to deal with nearly every enemy in melee) or Strength (if you're using a Fist and you hate to remember how wound roll work, now you always roll 2+) *'''Sorcerer (Fortitude, Melee, Psyker, Shooting, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Greater Possessed (Ferocity, Fortitude, Melee, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Master of Executions (Ferocity, Fortitude, Melee, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Dark Apostle (Ferocity, Fortitude, Leadership, Melee, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Master of Possession (Fortitude, Leadership, Melee, Psyker, Strength):''' You pay 3pts more than the regular Sorcerer for the same statline and lose the slight melee edge offered by the force sword over the force stave. But in return you get a 5++ and the ability to make enemy psykers peril on all doubles if they're within 12", both of which are much more relevant than they seem, as squishy Commanders lose matches and every third commander is a Psyker. Their set of powers is mostly oriented around buffing Possessed, but even if you're not taking them, the reality is that most of the time you're going to be manifesting Psybolt for one of your two powers anyway and you can always swap the other for one of the [[Warhammer_40,000/Tactics/Kill_Team(8E)#Psychic_Phase|generic powers available to Commanders]] *'''Sorceror in Terminator Armor (Fortitude, Melee, Psyker, Shooting, Strength):''' <span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Chaos Lord in Terminator Armor (Ferocity, Fortitude, Leadership, Logistics, Melee, Shooting, Strategist, Strength):''' What the Captain in Terminator Armor is to the loyalists, this guy is to Chaos- dead killy, infinitely versatile, and he has a Commander Tactic that lets allies re-roll 1s. You can't go wrong with him.
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