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===C Ploys=== <tabs> <tab name="Strategic Ploys"> *'''Fleet (1 CP):''' All of your operatives cam make a free Dash action if they also move or fall back. This is especially handy for your Commorites as the wyches focus exclusively in melee, though this boost doesn't help with charging. *'''Agile Gladiators (1 CP):''' {{W40kKeyword|Wych}} operatives that fight in melee can render any enemy attacks as parries on a 4+, giving some additional protection. In addition, they can move past other operatives, automatically make jump checks, and ignore the first circke/2" increment when climbing, jumping, or traversing any terrain. The mobility part means a lot more for your forces, as this lets them ignore a great many obstacles as they close in with the enemy. The fighting part merely adds to protecting your enemy as a second set of parries. *'''Prey on the Weak (1 CP):''' Whenever your operatives fire upon an enemy with less than half their wounds remaining, your operatives can re-roll up to two of their hit rolls. Useful for when you really want those targets dead immediately. *'''Inured to Suffering (1 CP):''' Your operatives gain a 6+++ FNP save, but this is only usable after at least one operative is downed. Considering the relative frailty of your eldar, it's only necessary to have some extra defenses. </tab> <tab name="Tactical Ploys"> *'''Power from Pain (1 CP):''' A serious power-up. Whenever an enemy operative dies, you can immediately activate a friendly operative within 6"/pentagon of that dead person. The operative gains +1 to their APL and can shoot or fight twice. An excellent way to press the advantage after killing one foe to work on a second, especially if you go to support an ally. *'''No Escape (1 CP):''' Whenever an enemy operative falls back from a {{W40kKeyword|Wych}} operative, that enemy must roll a d6, subtracting 1 if they have more wounds than your operative and adding 1 if they have the injured status. On a 3+ the enemy can't fall back and wastes their AP on an action they can't use. This is something you'll absolutely use since you need your wyches stuck in or else they'll be gunned down. </tab> </tabs>
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