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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Angels(7E)
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==Core== *'''Tactical Marine''': Basic Space Marine. Give one per five a Special or Heavy Weapon. *'''Scout''': Basic Scout. Keep shooting and out of combat. *'''Assault Marine''': These guys are rather confined, hardcapped at 0-5 and only 1 out of the 5 cab grab a Flamer or Plasma pistol. When you take a Jump Pack sarge, it's still advisable to take some shooty units to keep them distracted while you tie them up. Otherwise, bring some Deathwing to do a better job. *'''Ravenwing Biker''': Hardcapped at 0-3. Each one per three can grab a special weapon for their bike. Paying 18 points turns one bike into an Ravenwing Attack Bike with a Heavy Bolter, which can be replaced with a Multi-Melta for 10. This bike has to be kept with its own to better protect it. Make sure it doesn't get blown as an investment.
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