Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Angels(8E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Special=== *'''Company Veteran''': Good solid shooty units, though they will end up pricy to kit out. With the limits in this category, you need to make sure you're picking the smartest weapons for the job. If your enemy gets too close remember they have 2 attacks base, so they aren't totally harmless against non power weapon wielders. One of them can also take a Heavy or Special weapon, a nice idea if you want a Heavy Flamer. *'''Deathwing Terminator''': Your fave super-armored kill-tanks, limited to 0-5 Core slots if you take ANY {{W40kKeyword|Deathwing}} Leader. These guys have a good lot of versatility to them, and can be kitted to fit most of your needs. Even if you grab a Termie Sarge to make them core, make sure you bring other support units to at least keep from draining all the points. In Kill team they are nothing to scoff at, being resistant and with decent weaponry. **'''Deathwing Knight''': Unlike the Leaders, the Mace of Absolution lacks any hangup involving massed combat. **'''Deathwing Cataphractii Terminator''': Thicker termie. **'''Deathwing Tartaros Terminator''': Mobile Termie. The draw on these guys is their possession of the Reaper Autocannon. *'''Ravenwing Black Knight''': The bigger bikers. If you need something less likely to kill you, you can give them a grenade launcher, which isn't subject to the single-use rules Grenades are subject to. *'''0-4 Aggressor''': Your big heavy gunners, though they don't benefit from ammo. You bring them for their hail of fire, which makes multi-target firing a good move. *'''Inceptor''': Big jumpy marines. *'''Hellblaster''': Cheaper than the rest by far, these guys provide safe, reliable anti-whatever fire. *'''Reiver''': Your other scouts are a lot more mobile. Though not as sneaky and lacking in the sniping department, you do possess a superior ability to set up as you wish and a better melee game. *'''Apothecary''': The standard Apothecary, though he now has the option to grab a Bike. He is a mixed bag: he costs as much as 2 Marines, but if you keep your soldiers close he can act as a good force multiplier. On the flip side if you bunch up you can have difficulties capping Objectives and are more susceptible to flanking manoeuvers. If you happen to run Iron Hands enjoy your 3+/4+++ tacticals. Congratulations, your basic goon is as resilient as a terminator for less than half the price. **'''Primaris Apothecary''': Now slightly bigger! **'''Deathwing Apothecary''': The Terminator edition. **'''Ravenwing Apothecary''': Take a Black Knight and replace his hammer with a Narthecium. That's what you brought here. *'''Tech-Adept'': Virtually identical to a Techmarine. Unlike the base techie though, this guy has some special effects that can influence the turn (One enemy takes -1 to hit with a weapon, one ally and nearby allies remove penalties for heavy weapon movement, robbing cover from an ally, a save from overheating, or possibly forcing an ally to spend more TP for a Tactic), making him especially handy.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information