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==Leaders== *'''Sybarite''': Your utility leader, this guy can be kitted out to become a mini-Archon. 3 Points net you a bonus attack. He gets access to the Blaster/Blast Pistol, Haywire Grenades, Soul-Trap, WWP, and Phantasm. Like the Archon, keep him from unnecessary combat, keep him protected, and keep only the most necessary things on him. As a bonus, he can also take Ghostplate Armor to help his chances of survival. *'''Hekatrix''': The mini-Succubus. 3 Points give you a bonus attack, and you keep all the options a regular Succubus has. Unlike the big game, you won't end up cheaper than the Sybarite for an equivalently effective loadout, but instead you get good at melee and the potential for a drug-induced bonus. *'''Helliarch''': With the beloved [[Baron Sathonyx]]'s departure, you now have this game to relive only part of his glory days. Drama aside, this is a more elite Hellion with all his options from the big book. He also makes Hellions Core so you can dart around like madmen. Upgrade to a Helliarch Kingpin and your Hellions all get two rolls on the Combat Drugs table. *'''Arena Champion''': The Leader to take for extra Reavers by breaking the hardcap. He's melee-focused with only the Grav-Talon and Caltrops as his weapons of choice, meaning that he'll need backup if he wants to fight. You can upgrade to an Arena Legend for +1 Attack and +1 Initiative. *'''Acothyst''': The Wrack Leader that can let you take more Wracks. He can thankfully take the Liquefier so that he can mess with things, as well as all the other fancy coven tools. Keep him shooty, as his low I4 forces him to fight at the same time as his enemies, which will likely screw him over. Sadly, he can't grab a WWP, so he's forced to make his men leg it to the fight. *'''Klaivex''': Expensive as a leader, but he has all he needs to kill. You have the options for a Power Sword or an Agonizer, but FUCK THAT! You have an AP2 Weapon! If you need a better weapon, buy Demiklaives and get the bonus attack! *'''Solarite''': Taking him makes Scourges core. That said, refrain from the idea of making him melee-based; he's too weak to try that. Since Scourges can't Deep Strike, you'll need to keep him together with his flock and open fire as much as possible. *'''Nightfiend''': A slightly bigger Mandrake. Take him, use him to bait the opposition by spamming cover like a fiend. He's not well-built to take on massive combats, so use him for priority removal or just hide and baleblast things to shit.
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