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====Generic Characters ==== * '''Warleaders: ''' These guys are Albion's main generic Lord, with a decent statline of M4, WS6, BS5, S4, T4, W3, I6, A4, and Ld9 (somewhere between an Empire character and a lesser Chaos one). They have the ability War Cry, letting all friendly units within 6" from a given Hero or 12" from a given Lord with War Cry add an extra D3" to their charge range - really useful in helping Albion get the most out of their War Fury. Have the option of taking Shieldbearers (which still allows you to join infantry units), Warhorse, Chariot - and the Mastodon, if you want to go all in. Plus some generic upgrades (weapons, shield, woad). * '''Chieftain: ''' For a cheaper hero (60 pts) with a statline of M4, WS5, BS5, S4, T4, W2, I5, A3, and Ld8, and some fewer options (no Mastodon, 50 points of magic items), for a perfectly respectable leader. Useful as a general-style character or a minor leader in bigger armies, making sure the army has access to War Cry. It can be outfitted into any number of builds...and you're probably going to have one lug around your battle standard too, which is slightly more critical due to that -1 to break tests you have. * '''Truthsayer/Wyrd Druid: ''' (220/80p) A generic wizard who is a little expensive compared to other factions but will beat up said other wizards for their lunch money with his WS, S, and I of 4 (the Lord version also has T4 and an extra attack). With the lores available to him (Life, Light, Beasts, and Truthsayers), it's primarily defensive and support options with the odd offensive spell if you want to spice things up a little, and if you take the Lord version, they can buy the Triskele, a non-unique magic item (IE any Truthsayer can carry one) that gives a 5+ Ward (4+ because you're going to take Woad Paint) and a whopping 3 pips of Magic Resistance.
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