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====Weapons==== *''Primeval Club:'' 60pts. When rolling to wound, the owner's Strength is treated as equal to the unmodified leadership of the target (including when calculating AP). Even with the 40pt reduction, and now this thing is hitting at S6 or S7 the majority of the time just against grunts, imaging the duzy it is against characters. *''Axe of Men:'' 40pts. for Killing Blow and upon killing a character in a challenge granting his unit Stubborn and Terror. No sane opponent will accept a challenge against a character equipped with this. The 35pt reduction could prove useful if your opponent has many squishy heroes to take out. *''Slaughterer's Blade:'' 40ts. Great weapon model on foot only. Each wound inflicted with the weapon has a 50% chance of restoring a wound to the bearer. Nice. Bulls make the most from this as they often don't require bigger magic weapons to be effective. *''Hunting Spear:'' 35ts. A Spear that can be thrown like a javelin that is resolved like a bolt thrower. Cheaper by 15pt, but bolt throwers have been nerfed edition wide. Still will cause insane '''[[Rage|rage]]''' if your wargor manages to knock a Lord on a Pegasus out of the sky. *''The Steel-Claws:'' 40ts. 5pts more expensive but as deadly as ever. Two hand weapons that grant 1-3 extra attacks and on 6s grants Ignores Armor saves rule. Combine with the Jagged Dagger and a Savage Beast of Horros augmented Shaman for a potentially stupid amount of bonus dice when in melee. *''Mangelder:'' 30ts. Grants terror and everyone wound caused by the weapon reduces the models' leadership by 1 (as unit use the highest Ld present in a unit the -1 only matter against wounding characters). With a 20pt price drop and the stronger terror in 9th edition, this item is more than viable. *''Brass Cleaver:'' 30ts. Grants the wielder +1 attack for each enemy model in base contact. This belongs to a Minotaur Character. Pray your opponent brings tiny bases. It only provides one attack in a challenge, however. With the cost increase of Steel-Claws and considering this allows for a shield, this is stronger in most circumstances. *''EverBleed:'' 20ts. When a model gets wounded by this weapon, roll a d6. On a 4+, an additional wound is taken. Keep rolling and wounding until it is not a 4+. If you're against ogres, take it for sure because you'll only be attacking multiple wound models. Otherwise, take almost anything else. However, the Bone Blade for 5 more points is more reliable in that situation. *''Scimitar of Skultar:'' 5ts. For 6's to ignore Armour saves... pass.
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