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===Core Units=== *'''State Troops:''' These guys will probably end up being the backbone of your army, and are fully integrated into the STATE TROOPS. They come in six flavors: **'''Halberdiers:''' Halberdiers give you +1 Strength to your attacks, which makes them ideal for detachments so they can get into your opponent's juicy flanks. Taking shields isn't worth it; halberds are two-handed, so the shields can't be used in the Combat phase. These and spearmen are your typical 50 man horde unit. **'''Spearmen:''' Spearmen let you fight with an extra rank.<s>Again, shields aren't worth it</s>. Spears are one-handed, you don't get a parry but it is sometimes useful for a 5+ rather than relying on pajamas **'''Swordsmen:''' Swordsmen give you +1 WS and a shield, which increases their hardiness. **'''Archers:''' Instead of Armor Piercing or extra reach, Archers have Volley Fire, so the guys in the back rows will be more useful than ablative armor. Still not all that useful here, because why would you be deploying your ranged units in more than two ranks, to begin with? More usefully, they can move and fire during the same turn, which makes them more responsive to enemy developments, and they're considerably cheaper than Handgunners or Crossbowmen. **'''0-1 Swords of Ulric:''' For 3 points over the Warriors, you get Furious Charge in exchange for being locked into light armor and sword-and-board. Would you want these over the average swordsmen? Well, being handicapped does make it a tough sell. *'''Free Company Militia:''' Wielding two weapons and without armor, these guys will live fast and die young. *'''Huntsmen:''' Dirt cheap archers with Scout. Get in some first turn shooting and territory claiming, then spend the rest of the game taking potshots. *'''Warriors of Ulric:''' If you wanted an alternative to all the detachments of a mainline Empire army, you have these roving bands of bastards instead. Sword-and-board, greatswords, double-weapons, they can handle whatever you give them. They'll be no sturdier than the trooper though. **'''Sons of Ulric:''' For 1 point/model, you can grant everyone Hatred and the ability to use magical standards. *'''Knights of the White Wolf:''' Fluffwise: AWW HELL TO THE FUCKING YES! They are motherfucking Viking-furries with greathammers from the deep forests of Middenland, what's not to love?. They are the closest you'll get to Vikings in an Empire army. To become a Knight of the White Wolf you have have to kill a wolf with your bare hands and skin it. They wear no helmets, 'cause they are just that awesome. They wear the fur of the skinned wolf on their armor, so they look pretty badass. They come without shields, so they lose that 1+ armor save, but the wolf pelts give +1 against Missiles. they're wielding great weapons that give +1S and +1 more on charges for no Initiative penalty. They are your only Core knights option.
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