Editing
Warhammer Army Project/Daemons of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Daemonic Loci=== These are the special buffs your Heralds can equip to augment their units. <tabs> <tab name="Khorne"> *''Abjuration:'' 20pts. Magic Resist (2) is just the thing you need to make an expensive unit unappetizing for wizards (Result will vary with arrows and cannons). *''Fury:'' 40pts. Frenzy. Extra attacks are what you need if you ever intend on having Bloodletters do any heavy work. *''Wrath:'' 40pts. Hatred gives a slight guarantee that your first round will make a mark. Fury is better unless you have other ways to gain more attacks. </tab> <tab name="Tzeentch"> *''Transmogrification:'' 25pts. Your Pink Horrors can now re-roll their split tests, in the event that you really need to drown the enemy in Horrors. *''Change:'' 25pts. Your Herald and any attached unit roll d6 for their strength. On the plus side, you have a 50% chance of being a little more dangerous than before. On the downside, you have a 33% chance to be even more useless than before, and besides, why are you using a Herald of Tzeentch for combat? *''Conjuration:'' 40pts. Your herald and his unit add +1 to the strength of their spells. This will add more consistency to unreliable Tzeentch magic with spell wounding on 4+ and 3+. </tab> <tab name="Nurgle"> *''Virulence:'' 25pts. You regain the old-school Poisoned Attacks rule. Auto Wound on a 6+ hit roll. Cheaper offense loci and poison immunity don't negate it. *''Fecundity:'' 25pts. Your unit gains a 6+ Regen, giving extra protection stacking up for a 4++ ward. *''Contagion:'' 50pts. When your unit rolls a 6+ to hit, the enemy takes an immediate extra S4 hit. Take a more offensive route for your walls. </tab> <tab name="Slaanesh"> *''Grace:'' 20pts. All LoS, Dangerous Terrain and Characteristic tests (that aren't Leadership, sorry brah) are automatically passed. Well, hoo-frickin-rah. Lets your Steeds run over any terrain unmolested and prevent your blinged Heros from getting crushed by cannons. *''Swiftness:'' 50pts. ASF is something you want, and you want it three seconds ago. Now that it's out of Elf's hands, you can now guarantee someone's day getting ruined by a tide of armour-mulching re-rollable hits. *''Beguilement:'' 50pts. The other side of the Swiftness coin. Enemies in base contact now suffer ASL, and with the new re-roll rule, you're guaranteeing that they'll be helpless against you. </tab> </tabs>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information