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====Generic Characters==== '''May not have the same level of customization as chaos Warriors and Daemons, but Quirks can still do a lot. You should always keep in mind that a unit leader can be given Vanguard, Ambushers, or Scout to a unit so keep that in mind when looking a Dwarfs. The only true downside of DoW is that taking a Paymaster is mandatory.''' * '''0-1 Merchant Prince:''' The Guys who control the city-states of Tilea, and who personally fund the Mercenary Armies of the Dogs of War. only compare with a Mercenary captain in terms of fighting but Their special rule of 'The Best Money Can Buy' can improve a troop unit's Armor or AP by 1 for 1 ppm (2 if the unit is not Infantry) or let them buy another Magic Standard. Whatever you buy them, don't skimp out as you only get one Prince. ** ''Note that this hard cap also applies to named characters who are Merchant Princes.'' **The Best Money Can Buy should be used to either give a big unit +1 Armour so they can hold the line, or give +1AP or an extra banner to a deathstar. * '''Mercenary General/Captain:''' Your Generic Human Leader with High leadership. The general will tend to be a General when there's no Merchant Prince to make things fancier, or there are magically decked out thugs. *'''Hireling Wizard Lord/Hireling Wizard:''' Like any other seen in any other civilized army, Wizards who use their control over the Winds of Magic to make some sweet dosh. They get horses and or the lord can have a Pegasus. Like the Empire, they can know any of the core book Lores. * '''1 Paymaster''' - the Guy with all the coinage, and who guards the paychest. Acts as a Battle Standard Bearer and every Dogs of War army is required to take at least 1 of them. If he flees, he has to be caught rather than instantly dying. However, any friendlies within 12" if he dies (18" if he has the chest) losses -1 Leadership. ** May take a Money Lender who also adds +1 Leadership to the Paymaster's aura, and can act as a Challenger chaff so you don't lose your Paymaster right away to that Chaos Lord. ** The Paychest adds some extra stuff to him for 30 points. can't ride a horse but This makes his range for Hold Your Ground increase by +6" and adds +1 to his save on top of his two halberdier bodyguards. However, he can no longer simply flee a battle and must take a last stand and he can't get a horse to haul his lucre. If he dies, your whole army will now hate the killers for stealing the money. * '''Assassin:''' You know Ezio Auditore? Basically, these guys are him. Hide them in a crowd, pop 'em up and smash an unsuspecting unit. He can be built to help at range or in combat and can either buy KB or poison. *'''Dwarf Mercenary Captain:''' A hero For your Dwarfs, trapped with either a crossbow or pistol for ranged combat. *'''Elf Mercenary Captain:''' A hero for your Elves. Quick and Accurate despite being lightly armored, they can get their neato dodges against most enemies below their Initiative. *'''Orc Mercenary Captain:''' Leader of Orc Contingents. He's just as strong as the rest and while he can't shoot, he can be kitted to get stuck in good. *'''Ogre Mercenary Captain:''' Leader of Ogre Contingents. They are already a big man with S5 and Impact hits, slap on a Sword of Strife, and your good. *'''Hobgoblin Mercenary Captain:''' Leader of Hobgoblin Contingents. It's cheaper for him to lead a flanking unit than a Human Captain with Stradiot. Boost Wolf riders Leadership to an Average 7. He facilitates a cheap way calvary to deliver a duelist.
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