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Warhammer Army Project/Halflings
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===Core Units=== *'''Militia:''' Cheap as A goblin but not as durable or armored. They can work as chaff, and their elf-like Agility can kill some [[State Troops]] to minimize their retaliation or be used as a mass Short Bow/Throwing Weapons unit (range is more likely to hurt the enemy). Unlike other chaff units, Throwing weapons can work very well on Militia because of their higher ballistic skill. *'''Vigilante Guard:''' Militia with better WS(so an average human) and Shields. Should be your Go to for a frontline holding unit, buy Light Armour. Take Halberds for a more tolerable Strength of 3. Give them Bows and armor to make cheap [[Lothren Sea Guard]]. *'''Fieldwardens:''' Skirmish halflings with slings. Take for a core unit with a ranged weapon that has an AP value. *'''Hobilars:''' have the characteristics of a melee Goblin Wolf Rider. They do take a Dangerous Terrain test on a charge roll of 1.
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