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===Lords & Heros=== ====Named Characters==== *'''Yoritomo Ieyasu:''' 400pts. Shogun of Nippon, strong combatant with an auto-wounding sword and ward saves (3++ vs mundane, 5++ against magic). His main appeal is he can allow for you to have an army of mixed mons. All this elite specialization will cost you a lot of points on top of the 350 needed to field him, so you'd best save for grand armies. *'''Empress Himiko:''' 315pts. Former Empress of Nippon, master Shugenja, and the closest thing Nippon gets to a [[Sigmar]]. As a high caster, she gets to channel die on a roll of 3+ and can re-roll one die during each magic phase. She renders any unit she's with unbreakable and can benefit from Look Out Sir on a 3+. However, she has the caster's lack of armor with only a talisman that grants magic resistance 2 and a -1 to hit her in b2b. *'''Hitormi Gozen:''' 110pts. First of the Onna Bushi and thus makes Onna Bushi core if she is your general. Her Halberd has Piercing 1 and counts as S6 on a hit roll of 6. Good in Smaller games, or want to fill the front line with Onna Bushi to counter lance chivalry and ogre armies. *'''The Red Ronin:''' 200pts. A terrifying renegade samurai who can never be general and can only accompany Ronin. The only thing more terrifying is his 200-point cost above even a Daimyo. He similarly carries Unbreakable and also comes with Hatred, while his armour gives a 5+/5++ save and makes him Frenzied and cause Fear. His sword, while awesome for re-rolling wounds and counter-attack for any wounds dealt with him before saving, also cripples him with stupidity. *'''Sarutori Hanzo:''' 200pts. Hattori Hanzo? Naaaahhhh. Alongside being a ninja, he's also got Mon of the Shinzei, can cast Steed of Shadows on himself, and carries Fauntei Shi and Night Milk. On top of his basic attacks, he also deals an instant S4 hit to anyone in b2b and robs anyone he wounds of their attacks, which can cripple a challenge. His mask makes him even more dangerous with Fear and the ability to PASS ANY CHARACTERISTIC CHECK. Vortex? Fuck that. Resolute? FUCK THAT. His price is contentious though, as he's a hero priced at well over a Lord's price. *'''O-Sayumi:''' 165pts. A master courtesan and poisoner. Any unit she joins can re-roll Leadership checks triggered by characters (ie stuff like Fear) as well as a single-use dosage of Unbreakable. She has a pseudo-spell that gives one unit within 12" a +1 to hit for the turn. Against characters, she's scary with re-rolls to hit and wound on top of her poisoned attacks and KB. ====Generic Characters==== *''' Daimyo/Taisho:''' Your basic Human heroes, competent with weapons and able to take heavy armour. **Daimyo with Bronze token + silvered steel + Heavenly naginata is a decent well-rounded setting *'''High Shugenja/Shugenja:''' Your wizards. Can take Lore of Fire, Heavens, Life, Shadows, and Kami. Can't take a mount. *'''Hatamoto:''' You can grab a bodyguard similar to the Tomb Heralds, down to the ability to be BSB. The issue is that the Hatamoto's charge has to survive in order to get some extra VP or else they'll commit sudoku for failing their master. Unlike the heralds, though, you can buy multiple and then have one replace the other upon death. use them to protect your wizards. *'''Kensai:''' A samurai duelist hero with 7 WS/I and killing blow, putting them a peg above most equivalent heroes ad a price only barely above a Daimyo. During combats, he may choose a style to gain a special perk each turn so long as it's non-consecutive (+1 to hit and wound, ASF, or d3 more attacks). They canβt take armor so putting on Ward Saves and magic weapons to add longevity to your investment. *'''Yamabushi:''' A warrior priest based on Warrior Monks, but all his Prayers target allied characters. Keep him close to your HeroHammer to empower them. Kensai will be your favorite customers. **'''Invigoration:''' Heal all wounds lost?!! HELLO PERPETUAL DUEL! **'''Protection:''' 4++ Ward save, your means of compensating for the lack of overall protection for your men. **'''Potency:''' Re-roll failed hit and wound combat attacks. Unlike the other spells, this one lasts until you say so, so this is perfect when you have multiple characters to tend to. *'''Shinobi:''' The dishonorable Assassin of the Common Man to your Honorable Kensai of noble Samurai. Though they can never join any samurai, they can hide in practically any other unit and grab some poisons to cripple enemy characters. ====Mounts==== *'''Warhorse:''' The gold standard of mounts everywhere. *'''Kirin:''' Kirins are a step up, with magical attacks, fly, stubborn, impale, a charge bonus, making it comparable to Imperial Pegasi crossed with Unicorns.
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