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===Expansion Magic Items=== ====Weapons==== *'''Blade of Black Fury:''' 25pts. +2 Initiative and +1 attack. *'''Desolate Blade:''' 30pts. +1 strength and reroll failed to wound rolls. *'''Languisher Sword:''' 25pts. Enemies in Base contact ASL. Gives protection from faster elves but more often it's a defensive hit debuff with the high initiative of skaven. *'''Cursed Blade of Delirium:''' 20pts. -1 to be hit by attackers. Useful on your wizard. *'''Headsplitter:''' 20pts. Clan Eshin only. Sling (any Eshin character can take it). if the target has 5+ Toughness, wound them on 2+ and ignore Armor saves. Stealing this sling from David, this is a useful solo monster, vampire, or chaos lord hunting tool ====Armour==== *'''Shield of Distraction:''' 30pts. Shield -1 attack to enemies in base contact. no effect against Animated Constructs. Useful on bigger bases. ====Talismans==== *'''The Tenebrous Cloak:''' 30pts. Ward Save (3+) against all missile attacks and spells. *'''The Twisted Crown of the Horned Rat:''' 30pts. Regeneration (4+) *'''The Rival Hide Talisman:''' 25pts. reroll successful enemy hits against the user. *'''Shadow Magnet Trinket:''' 25pts. -1 to hit from missiles that target the user or his unit. *'''Ring of Darkness:''' 15pts. MR(1) and only have to reveal the ring instead of secret Items or Hidden models when forced to by a spell or magic item. pays 5 more for an Obsidian Trinket for a situational rule. *'''Warpscale Pendant:''' 15pts. Immunity (Flaming and Lightning Attacks) and MR(2). But must make a Toughness test start of the game or loses a wound. ====Arcane Items==== *'''Warpstorm Scroll:''' 25pts. one use, bound anti-flyer spell that deals D6 S6 lighting hits to all units with fly within 24". *'''The Eye of the Horned:''' 15pts. most time on a 2+ gets a power dice but loses one on a 1. Every dice will count when your have a lot of spells you can cast. *'''Scrying Stone:''' 10pts. Gives Ward(2+) against the first wound they suffer but become stupid if they succeed the roll. ====Enchanted Items==== *'''Pipes of Piebald:''' 25pts. enemies within 12" suffer Stupidity. *'''Potents of Verminous Doom:''' 20pts. gain Fear. *'''Warpstone charm:''' 10pts. One use only. re-roll any one single dice roll that directly affects them. ====Magic Standards==== *'''Umbranner:''' 35pts. 4++ Ward against non-magical missiles with Strength 4 or less. *'''Grand Banner of Clan Superiority:''' 30pts. +D3 combat resolution bonus if they have more ranks than all enemy units in base contact. Easy extra combat points since your skaven *'''Banner of Burning Hatred:''' 25pts. gains Hatred. Valuable given how rare cheap Standards with good attack buffs are. *'''Banner of the Under-Empire:''' 20pts. all enemy units in base contact suffer 3D6 S1 hits every Close Combat phase. Way to get in extra damage, more effective when fighting chaff. *'''Shroud of Dripping Death:''' 25pts. Clan Pestilens Only. all enemy units in base contact suffer one S2 hit that ignores armour every Close Combat phase. Like the Under-Empire but better if fighting heavy armor. *'''Dwarf-Hide Banner:''' 20pts. gains the Hatred against Warhammer: Dwarfs units a situational but 5pt cheaper than Burning Hatred. *'''Banner of the Swarm:''' 15pts. Gains +2 from their outnumbering rather than 1. *'''Banner of the four Black winds:''' 10pts. Flyers can't use their glide movement to charge you. *'''Banner of Verminous Scurrying:''' 10pts. can march 3 times their movement but suffer 2D6 S3 hits with no saves allowed.
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