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==Artefacts of Death== *'''Frostblade:''' 65pts. Want an instant-killing weapon without bothering with Killing Blow? Here's your overpriced option! *'''Skabscrath:''' 50pts.This has been reworked to NOT be lethal to your user. It still has Flaming Attacks, Frenzy, and Devastating Charge, but it's now no longer bound to kill them and instead lets the user use the Banshee's Ghostly Howl attack. *'''Nightshroud:''' 40pts. VERY useful no matter where you want to put it. If you need help justifying the points, remember that it also takes the place of the Bat Swarm on the flank. Vampire Lord on Zombie Dragon with Quickblood and Sword of Striking buttfucks the enemy. Master Necromancer in a Skelly bunker may make it literally impossible for your opponent to deplete your forces before you wipe his out to the last. *'''Black Periapt:''' 40pts. Not a must-have item but it can be great for a dedicated spellcaster option if you get a bad magic phase or if you're facing an army where you have spells you NEED to dispel. *'''Staff of Damnation:''' 45pts. A fantastic item, best used for Ghouls or more powerful options in the offensive category. *'''The Cursed Book:''' 35pts. This item is a gamble where you can't really lose. The only thing that's wrong with it is your primary spell is Invocation, and in almost all possible circumstances, you want to cast it AT LEAST once per turn, and this book can take that away. But that being said, you can pull off these spells (all of which are good) for what's probably less than their casting value without the risk of any miscast. *'''Book of Arkhan:''' 30pts. VERY good item. Even if you make all attempts to cast that spell using all your capable Necromancy casters, you can still at least count on whipping out one more attempt. Also can be taken by the Strigoi Ghoul King, making it fan-fucking-tastic in low-magic lists. *'''Rod of Flaming Death:''' 35pts. The pretty good item even for its price and very good for controlling the movement phase. If your enemy DOES move (possibly due to taking a Fear test!) then you have the chance to disintegrate the whole group. This can actually be taken by a Wight King, freeing up points on your casters. *'''Banner of Barrows:''' 40pts. If you are going to take a unit of more then 15 Grave Guard (and why wouldn't you?) and/or you have a Wight King in there, you will want this banner as the +1 to hit makes your relatively low WS (for elite infantry) far more destructive. This doesn't work on the Black Knights' steeds. *'''The Screaming Banner:''' 25pts. If you want to troll, take this banner. It will make low LD armies suffer, and give you a small chance to drive away even high LD armies. The flag gets better with Terror though, as then even enemies who take options like the Shrieking Blade or those pesky Phoenix Guard still have to take the test. For the ultimate cheese special, take a horde of Grave Guard with this flag then put a Wight King BSB carrying Banner of Barrows into the same Unit along with a Vampire Lord with Aura of Dark Majesty, Supernatural Horror, and Fear Incarnate for utter carnage as a failed test means they'll be hitting on 2+. ===Expansion Magic Items=== '''''Weapons''''' *'''Dreadlance:''' 35pts. Blood Dragon or von Carstein only. This lance auto-hits, which is especially devastating on the charge. *'''Asp Bow:''' 25 pts. Lahmian Vampire only. S4 Poisoned Sniper Bow. For killing flying wizards that think they are safe. *'''Sword of Kings:''' 15pts. Wight Kings only. Killing Blow now triggers on 5+. *'''The Balefire Spike:''' Blood Dragon or von Carstein only. This lance is now on fire. That is all. '''''Armour''''' *'''Helm of Commandment:''' 25pts. If not in combat, one undead unit within 12" can use your WS. So, remember how Tomb Kings can let an attached unit share their WS? You can now do that AND share it with a unit you're not having them babysit! *'''Armour of Night:''' 25pts. Models on foot only. This heavy armour inficts a -2 to hit to missiles that target you or your unit, which you'll need since you lack any good mobility. *'''The Cursed Shield of Mousillon:''' 10pts. Blood Dragon only. This shield takes one attack from one model in base contact. However, all Bretonnians have Hatred against you. *'''Wailing Helm:''' 25pts. This helm grants Terror, which can help when you're unable to grab it with powers. *'''The Flayed Hauberk:''' 25pts. This confers a 2+ save that can't be improved. This doesn't, however, help with anything that reduces it like AP. *'''The Accursed Armour:''' 15pts. This heavy armor grants +1T but -1 WS and Initiative. If you plan on tanking over killing, you'd be satisfied with this. *'''Armour of Bone:''' 15pts. This is medium armor that even necromancers can pick up, but it'll break the moment they suffer a wound by any means. Do consider its merits carefully. *'''The Cadaverous Cuirass:''' 15pts. Vampires only. This heavy armor grants immunity to Killing Blow. '''''Talismans''''' *'''Crown of the Damned:''' 35pts. This grants a 4++ Ward save, but also forces you to contend with Stupidity. Fortunately, vampires tend to rock in Ld. *'''Wristbands of Black Gold:''' 30pts. This grants a 3++ Ward against all missile attacks. While strong, it won't do much against anything in melee. *'''The Gem of Blood:''' 25pts. Whenever the bearer suffers a wound for the very first time, you can roll a d6; on a 2+, it instead bounces back on the person who dealt it and even punches past their armor. *'''Ring of The Night:''' 25pts. Only confers a -1 to hit from missiles. '''''Arcane Items''''' *'''Sceptre De Noirot:''' 25pts. Adds +d6 zombies or Skeletons when you cast Raise Dead. Fairly nice since you'll be wanting more zombos any time you cast them. *'''Crimson Gem of Lahmia:'''15pts. Lahmian only. This lets you sacrifice a wound in order to add another power die. While this makes Lahmians quite strong casters, it also makes them more glass-cannon than the Necrarchs. '''''Enchanted Items''''' *'''The Casket of Ages:'''25pts. This One use. PL3 Bound Spell that inflicts an armour-ignoring wound one enemy in base contact and then forces it to make a toughness check or die. A decent way to quickly kill a humanoid character. *'''Talon of Death:''' 35pts. This item deals an S5 hit to all enemy models in base contact at the beginning of the combat phase, making it a potential deterrent to combat. *'''Talisman of the Lycni:''' 10pts. Vampires on foot only. The Vamps gain +4" to their movement and Swiftstride, which can be quite the gift if you know how to position them. '''''Magic Standards''''' *'''The Drakenhof Banner:''' 75pts. Very useful for a skelly bunker, this grants the attached undead unit with 4+ regen. *'''Hell Banner:''' 40pts. This forces anyone within sight that isn't Immune to Psychology to take -1 to Leadership, which can compound with Fear and the like. *'''Banner of Doom:''' 25pts. This flag grants a 5+ regen against missiles, which is okay, boosted by the fact that it applies to anyone - including those units without Undead. *'''Banner of the Dead Legion:''' 25pts. Using this banner makes your unit of undead count as double its unit strength in melee. *'''Banner of the Endless Nightmare:''' 15pts. This banner makes your unit count as having one more rank in regards to Combat Resolution (To a max Rank Bonus of +4), though it's meaningless unless you have a rank of 5+ models. *'''Icon of Vengeance:''' 10pts. The unit with this flag will never suffer Instability if all your necromancers die, which is pretty keen if you're relying on some Black Knights and don't have your any Necromancy casters there. *'''Cursed Pennant of Mousillon:''' 25pts. When in base contact with a unit using this banner, the enemy unit must re-roll any 6s they roll to hit, wound, or on any armor saves. Sadly, it does nothing for Wards or Regen. *'''Royal Standard of Strigos:''' 25pts. The unit gains Hatred. *'''Standard of Hellish Vigour:''' 15pts. The unit using this banner can march despite being Animated Constructs. *'''Standard of Everlasting Death:''' 15pts. When dealing with Unstable, this banner counts the damage suffered as one wound less. Again, good for Black Knights or Blood Dragons, not so much for plain skellies. *'''Banner of Hellfire:''' 10pts. Grants Flaming and Magical Attacks.
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