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===Dread Artefacts of Chaos=== *'''Daemonsword:''' 50pts. Adds +d3 S and +d3 A, allowing you to be a train of pain. However, any rolls of 1 (re-rolls not allowed) deal a blow to the wielder. By GOD, is this thing going to leave a Chaos Lord broke! <s>Dirty tip combo this with Burning Body, so you cant kill yourself. The burning body gives you flaming attacks, immunity to flaming attacks...)</s> With the changes to how Flaming Immunity works in Armies Project, this trick doesn't work - flaming immunity only cancels out the flaming aspect of a physical attack, not the attack itself. *'''Hellfire Sword:''' 35pts. One of the best trolling weapons against anything with high armour, regeneration, many wounds, or some combination of the three (yes, Hell Pit Abominations, I am looking at you). On average, the main downside is you'll be taking a wound for every model you cause to explode (make sure to get a Ward Save). Some of the effects of this weapon can be recreated by taking unholy strike and burning body but for 20 points cheaper, but if you combine with the Soul Feeder ability, you should have a Lord who regains more wounds than they lose. *'''Rending Sword:''' 45pts. Re-rolls to wound and d3 wounds. Okay, okay, nothing scandalous. *'''Crimson Armour of Dargan:''' Heavy armour that negates KB and multiple wounds as well as a 6++ Ward Save. For 35 points, this is quite the steal. '''EDIT:''' The immunity to KB/MW is only in close combat. Won't save a lord on a monster from a cannon shot. *'''Helm of Many Eyes:''' 20pts. 6+ Armour that gives ASF and Stupidity. With your good Ld scores, the latter shouldn't come into play often, while the former is well supported by the good I scores. *'''Crown of Everlasting Chaos:''' 50pts. Grants a 4+ Regen and grants a 6" range of Inspiring Presence (Or boost a General's IP by 6"). All quite impressive for a Leaderly or a supporting hero. If you're using a Daemon Prince or Lord/Sorcerer Lord on a Dragon or Manticore, this is almost mandatory. A 24inch radius inspiring presence is game-breaking. *'''Book of Secrets:''' 40pts. Adds a spell of Fire, Shadow, and Death, while unable to select any Signature spells. It also adds +1 to the casting rolls of all spells, which can be awesome in the right setup. *'''Chalice of Chaos:''': 10pts. Far too random, and while the results seem good at first look, any character worth their points should already have a good Ward Save (so results 4 and 3 are out), leaving you with only a 50% chance to get something useful (or for Daemon Princes, 33% chance). *'''Banner of Wrath:''' 25pts. A bound spell that deals d6 S4 lightning attacks, which can scare the pants off knights.
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