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===Solos=== *'''Gun Mage Captain Adept:''' One of the best solos in Cyganr, he can choose 2 bullet types every turn and is a fantastic tool box for scalping out enemy solos or setting up assassinations *'''Journeyman Warcaster:''' Give him a long-ranged 'jack if you give him one at all, with a 6" control area and mediocre defenses Jr. is very vulnerable to being gunned the fuck down. Otherwise, three points for a free Arcane Shield and a double-boosted hand-cannon shot each turn's not a bad deal either. *'''Stormsmith Stormcaller:''' Coming Soon *'''Squire:''' Support attachment for the warcaster that extends their control radius, re-roll a single failed magic attack each round, and you can mark off a box on it three times a game to give your caster an extra focus for the round. (And games don't usually last more than six rounds at most!) You really have no reason NOT to use this on any caster you can. *'''Trencher Master Gunner:''' Coming soon. *'''Arcane Tempest Rifleman:''' Coming Soon. ====Characters==== *'''Captain Maxwell Finn:''' Overcosted, and kind of gimmicky, but still awesome. Taking him with Trencher Commandos is your best bet, he's closer to them than to regular Trenchers already, and the buff he can give them before he dies are decent. However, behind his seemingly innocent vale of infantry buffing is a masked homicidal maniac. With the combined special rules of stealth, weapon master, anatomical precision and killing spree, this trencher can chew through an ENTIRE single wound infantry unit, regardless of armor values and can do similar to multi-wound infantry as well. *'''Major Katherine Laddermore:''' Have you ever wondered "How can we make the MOST broken unit in Cygnar (Storm Lances) better?" Laddermore is the answer. She has the ability to buff Storm Lances' ranged attacks, making them more accurate and hit harder, officially making Storm Lances one of the best ranged units in the faction. *'''Captain Arlan Strangeways:''' Best repair skill in the game + free focus each turn = great support solo for any caster. Ironically, while he and Nemo can't stand each other in the fluff, he synergizes perfectly with ''every'' version of the old man. However, he's about as fragile as a Stormblade and his combat skills are mediocre at best, so keep him in the back glued to a gunner 'jack. *'''Archduke Runewood: ''' Archduke Alain Runewood is the veteran commander of Cygnar's Sword Knights, and as such he comes with some interesting abilities. While he himself is no slouch in melee, he also has the added ability of giving warrior units PATHFINDER, buffed melee accuracy or a practical immunity to mass knockdown. *'''Harlan Versh, Illuminated One: '''Coming Soon. *'''Major Harrison Gibbs: ''' Did your warcaster just have a "Hold my beer bro, i got 'dis" moment and the game is still going? Major Harrison is the man for you. On the surface, he is an average trencher grenadier with a few extra hit boxes, but what makes this support solo shine is his special ability Hot Meal. His special ability, Hot Meal, allows him to fully heal a warrior model/unit once per game. Though this is mildly useful with most lists, he really shines in tandem with Lord Commander Stryker, whom can now fully overload TWICE without blowing himself to kingdom come. *'''Viktor Pendrake: '''Coming Soon. *'''Lieutenant Allison Jakes (Jakes1): ''' Want to take that sweet melee beat-stick 'jack but your caster is already focus-strapped? Allison Jakes is the woman for you. She has the ability to effectively run up to 2 heavy jacks, or to turbocharge just one, by increasing its defence and threat-range. [[Category: Warmachine Tactics]]
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