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====Colossals==== *'''Helios:''' This...is an unusual colossal. Let's go over some of what it does. It's ranged attack is a tractor beam that shoots multiple times in a round, moving targets a few inches. This gives it a lot of battlefield control, as you can either move three models a few inches, or one model multiple times. As this is split into increments, it allows you to drag people out of cover, then closer. The fists it has are open fist, so power attacks are an option, and they cause continuous fire, and also make people explode to cause more continuous fire when boxed. So far, so good. However, special rules are what make this colossal different. Force barrier gives it bonuses against ranged attacks and does not suffer blast damage. Force gate are where things get weird. You can spend a focus to get a special rule for a turn. You can only do this once per power, but here it goes. Broadcast Power gives nearby jacks a focus point at the start of their activation, Distortion field adds +2 to its defense and causes enemies that miss it to be pushed away, and Repulsor Field pushes models away that hit it in melee. It's possible with these rules to fuel a lot of warjacks, push its ranged defense higher than any colossal, and mess with enemy lines. Overall, think of this as a support colossal, unusual as that is. It gives an absolutely insane amount of battlefield control. That said, those high P+S fists are well worth the use, so don't get carried away with using it strictly in a support role. *'''Hyperion:''' Unlike Helios, the Hyperion is all about firepower. Let's build up The blade fists are what you expect, and match around the same as other colossals in melee with open fists. The Thresher Cannons are decent POW guns with a variable ROF, allowing you to take out multiple targets, great for shooting a few models off the board. But the big selling point is the Starburst cannon. In fact, it's best to think of the rest of the model as a delivery system for this bad boy. High power, absolutely huge AoE, and Crit Consume. Useful for taking out 'jacks, clearing troop units, bypassing tough on that crit and curing errection dysfunction...Starburst does it all. The low RAT makes this a bit unreliable, but pair it with the right warcaster and buffs in place, and you'll be seeing all kinds of nastiness.
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