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===Heavy Support: Yellowjacket Hornet Soldiers - ''90 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> For every 10 Hive guardians exposed to the mixture of steroids and proteins that turns them into Queen Guardian, 5 will reject the transformation, becoming violently ill before returning to normal, 2 will transform into Queen Guardians as intended and the other 3 will find their minds subsumed by the mix of endorphins and adrenaline that floods their body, transforming them beyond Queen Guardians at the cost of their minds. Called Yellowjackets, these Vespid are far larger and stronger than their brethren, however they are only able to follow the simplest of instructions, making them unsuitable for the more complex work found in the Neutron Crystal Processing Factories, as such they are often used as entertainment, pitting one or more Hive Guardians against them in an arranged fight. In times of combat the Yellowjackets are released onto the battlefield ahead of the rest of the Vespid forces, their ferocity, strength and size acting as a distraction while the rest of the Vespid force deploys. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Yellowjacket Hornet || 5 || - || 5 || 6 || 4 || 5 || 4 || 3 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry <br> :'''Unit Composition''': 1 Yellowjacket Hornet<br> :'''Wargear''': Hornet Lance, Combat Armour :'''Special Rules''': Move through Cover, Stealth (Ruins), Fleet, Fearless * Mindless Fury: A Yellowjacket Hornet may Run & Charge in the same turn. :'''Options''': * May take up to 2 additional Yellowjacket Hornets for ''90 points/model'' * 1 Yellowjacket Hornet may be equipped with a Positional Relay & Homing Beacon for ''15 points''
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