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===IA Units=== Your Security/Recon kill team can take 11 the following: *'''Interrogator Agent:''' You were probably expecting more, right? They're not very well-armed, carrying only an autopistol that's more accurate up close. Their main value is in setting up the Tome-Skull with one of two settings at the start of the game (Giving an extra attack to a friendly operative within 2"/circle or making enemies lose an attack when fighting within 2"/circle of it) that you can change when walking right next to them. *'''Autosavant:''' Likely to be useless in combat, but can have better uses on objectives. *'''Death World Veteran:''' Seems to lack any shooting, but they get a knife and a polearm that has a mace on the other end of it. *'''Enlightener:''' A knife-wielding lunatic. Those knives are likely coated with poison or he's just that precise that he can cripple foes. *'''Hexorcist:''' Don't know why he's called that, but he's got a shotgun. *'''Mystic:''' Likely to be your only psychic asset for the team. *'''Penal Legionnaire:''' What better agent to field than a man who's already slated for death? *'''Pistoleer:''' Carries two pistols of any type. *'''Questkeeper:''' Carries a chainsword. *'''Servitor:''' Your only means of getting heavy weapons on the board, be it a plasma cannon or a heavy bolter. *'''Tome-Skull:''' An asset of value for an Interrogator because this is how the Tome abilities work. ====Ancilliary Support==== Similar to the Veteran Guardsmen, you have the ability to replace five of your operatives with five operatives from one of the following armies, with the support agents replacing their faction keyword with {{W40kKeyword|Inquisitorial Agents}}. To support this, your campaign roster size is upped from 20 operatives to a full 30. *'''Exaction Squad:''' If you're stuck in close quarters and need either shotguns or riot shields, the Arbites are a good choice to work with. *'''Imperial Navy Breachers:''' While their Boarding Drills abilities won't transfer to your guys, this does make them more mobile than you'd expect. You'll need that since they're also stuck with shotguns. *'''Kasrkin:''' Elite gives them the ability to handle themselves a bit without needing Inquisitorial assistance, which is just as well because their firepower will do more than most of your goons. *'''Veteran Guardsmen:''' It's uncertain how their orders will operate without a Sergeant Veteran at the helm, but they're still more lasguns at the end of the day, and some of the more unique operatives aren't available anywhere else. *'''Sisters of Silence:''' *'''Tempestus Scions:'''
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